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{{Map | {{Map | ||
|name=road | |name=road | ||
|glyph= | |glyph=<!-- ┘┐┌└├┤┴┬<br-->│─┼ | ||
|color=c_dkgray | |color=c_dkgray | ||
|seecost=2 | |seecost=2 | ||
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Roads are found commonly in cities and almost always lead to somewhere of significance. | Roads are found commonly in cities and almost always lead to somewhere of significance. | ||
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[ | * Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[swamp]]s and [[sewer]]s. | ||
* Roads are impassable obstacles to burrowing entities such as [[enemies#giant_worms|giant worms]]. | * Roads are impassable obstacles to burrowing entities such as [[enemies#giant_worms|giant worms]]. | ||
* Sometimes | * Sometimes [[pipe]]s and vehicle parts can be found littered on roads. | ||
[[Category:Map Tiles]] | [[Category:Map Tiles]] |
Revision as of 03:17, 1 June 2013
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Extras | road |
Roads are found commonly in cities and almost always lead to somewhere of significance.
- Always have terrain type with a movement cost of 100. Traveling on roads is faster than swamps and sewers.
- Roads are impassable obstacles to burrowing entities such as giant worms.
- Sometimes pipes and vehicle parts can be found littered on roads.