Road: Difference between revisions

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{{Map
{{Map
  |name=road
  |name=road
  |glyph=<nowiki><!-- %18%10%0C%14%1C%24%34%2C-->%02%00%3C</nowiki>
  |glyph=<!-- ┘┐┌└├┤┴┬<br-->│─┼
  |color=c_dkgray
  |color=c_dkgray
  |seecost=2
  |seecost=2
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Roads are found commonly in cities and almost always lead to somewhere of significance.
Roads are found commonly in cities and almost always lead to somewhere of significance.
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[#swamp|swamps]] and [[#sewer|sewers]].
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[swamp]]s and [[sewer]]s.
* Roads are impassable obstacles to burrowing entities such as [[enemies#giant_worms|giant worms]].
* Roads are impassable obstacles to burrowing entities such as [[enemies#giant_worms|giant worms]].
* Sometimes pipes and vehicle parts can be found here.
* Sometimes [[pipe]]s and vehicle parts can be found littered on roads.
[[Category:Map Tiles]]
[[Category:Map Tiles]]

Revision as of 03:17, 1 June 2013


│─┼ road
See Cost 2
Extras road


Roads are found commonly in cities and almost always lead to somewhere of significance.

  • Always have terrain type with a movement cost of 100. Traveling on roads is faster than swamps and sewers.
  • Roads are impassable obstacles to burrowing entities such as giant worms.
  • Sometimes pipes and vehicle parts can be found littered on roads.