Ammunition: Difference between revisions
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Stuff which goes in guns. Also includes [[arrow]]s and, for some reason, tinder. Anything which can be {{k|r}}eloaded into something. But if you hear someone say "ammo" they mean bullets or rarely arrows. A prized possession in the cataclysm, although | Stuff which goes in guns. Also includes [[arrow]]s and, for some reason, tinder. Anything which can be {{k|r}}eloaded into something. But if you hear someone say "ammo" they mean bullets (or, rarely, arrows). A prized possession in the cataclysm, although it's a happy coincidence if you possess the correct ammunition for your gun! Hilariously, you may end up finding empty guns without ammo and ammo for guns you don't have. And if you do find the correct ammo, firing bullets comes with their own drawbacks! Noise and a scarcity of ammo can leave you with more zombies you can shake your empty twelve gauge at. | ||
== Bullet damage calculation == | == Bullet damage calculation == | ||
Bullets do cutting damage.{{Verify|What about incendiary, plastic, etc?}} When hitting a target, the armor piercing (AP) value of the ammo will first be subtracted from the target's cut protection value. Once this is done, any remaining cut protection will be subtracted from the ammo damage. | |||
Bullet penetration = bullet damage - (target cut protection - bullet AP) | Bullet penetration = bullet damage - max(0,(target cut protection - bullet AP)) | ||
If the penetration is equal or less than zero, then the shot will be reflected off the target and no damage will be done. Otherwise, the damage dealt will be based on the resulting bullet penetration and how well placed the shot was (grazing hit, normal hit, good hit, critical or head shot). | If the penetration is equal to or less than zero, then the shot will be reflected off the target and no damage will be done. Otherwise, the damage dealt will be based on the resulting bullet penetration and how well placed the shot was (grazing hit, normal hit, good hit, critical or head shot). | ||
You can see pre-made calculations by hovering your mouse over an ammo damage value in any list of this section. These calculations assume | You can see pre-made calculations by hovering your mouse over an ammo damage value in any list of this section. These calculations assume the target's cut protection is zero. | ||
[[Category:Firearms]] | [[Category:Firearms]] | ||
[[Category:Ammunition]] | [[Category:Ammunition]] |
Revision as of 01:27, 13 December 2020
Ranged Weapons |
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Firearms |
Handguns Rifles Shotguns Submachine guns |
Archery |
Bows Crossbows Other |
Other ranged weapons |
Flamethrowers Grenade Launchers Rocket Launchers |
Other |
Ammunition Modifications Firearms (by ammo type) |
Ammunition |
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Firearms ammo |
.22 | .30-06 | .38 | .40 | .44 | .45 | .308 | .223 | .454 | .500 | 4.6 | 5.7 | 7.62 | 7.62x25 | 8x40mm | 9mm | 12mm | Shotguns |
Explosive |
40mm grenades |
Rockets |
84x246mm Rockets Other rockets |
Archery |
Arrows Bolts |
Other |
Pebbles Other ammo |
Components |
Firearms Archery Other |
Stuff which goes in guns. Also includes arrows and, for some reason, tinder. Anything which can be reloaded into something. But if you hear someone say "ammo" they mean bullets (or, rarely, arrows). A prized possession in the cataclysm, although it's a happy coincidence if you possess the correct ammunition for your gun! Hilariously, you may end up finding empty guns without ammo and ammo for guns you don't have. And if you do find the correct ammo, firing bullets comes with their own drawbacks! Noise and a scarcity of ammo can leave you with more zombies you can shake your empty twelve gauge at.
Bullet damage calculation
Bullets do cutting damage.Verify (What about incendiary, plastic, etc?) When hitting a target, the armor piercing (AP) value of the ammo will first be subtracted from the target's cut protection value. Once this is done, any remaining cut protection will be subtracted from the ammo damage.
Bullet penetration = bullet damage - max(0,(target cut protection - bullet AP))
If the penetration is equal to or less than zero, then the shot will be reflected off the target and no damage will be done. Otherwise, the damage dealt will be based on the resulting bullet penetration and how well placed the shot was (grazing hit, normal hit, good hit, critical or head shot).
You can see pre-made calculations by hovering your mouse over an ammo damage value in any list of this section. These calculations assume the target's cut protection is zero.