Zombie/doc: Difference between revisions
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(Added a little on their Dark Skies Above counterpart.) |
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* While relatively basic and weak, being common, they are the most common vector of [[infection]]s. Fighting zombies too much early in the game without any infection treatment puts the player at risk, as one bite can end up being fatal. Avoiding zombies as long as possible until an infection treatment is procured is recommended. | * While relatively basic and weak, being common, they are the most common vector of [[infection]]s. Fighting zombies too much early in the game without any infection treatment puts the player at risk, as one bite can end up being fatal. Avoiding zombies as long as possible until an infection treatment is procured is recommended. | ||
* Turns into a [[ | * Turns into a [[tough zombie]] if it's near a [[Zombie master]]. | ||
* In the [[Dark Skies Above]] mod, these zombies are replaced by the [[Stray]], which is quite similar in behaviour, though is a little weaker HP wise and faster in movement than it's vanilla counterpart. | * In the [[Dark Skies Above]] mod, these zombies are replaced by the [[Stray]], which is quite similar in behaviour, though is a little weaker HP wise and faster in movement than it's vanilla counterpart. |
Latest revision as of 19:01, 19 November 2022
- While relatively basic and weak, being common, they are the most common vector of infections. Fighting zombies too much early in the game without any infection treatment puts the player at risk, as one bite can end up being fatal. Avoiding zombies as long as possible until an infection treatment is procured is recommended.
- Turns into a tough zombie if it's near a Zombie master.
- In the Dark Skies Above mod, these zombies are replaced by the Stray, which is quite similar in behaviour, though is a little weaker HP wise and faster in movement than it's vanilla counterpart.