Explosives: Difference between revisions
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{{row/Tools|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."}} | {{row/Tools|active flashbang|0|0|*|c_white|STEEL|PLASTIC|1|1|8|0|-1|5|5|0|1|AT_NULL|itm_null|flashbang_act|0|"This flashbang is active, and will soon detonate with intense light and sound, blinding, deafening and disorienting anyone nearby."}} | ||
{{row/Tools|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade. You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." | {{row/Tools|EMP grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|EMPbomb|0|"Use this item to pull the pin, turning it into an active EMP grenade. You will then have three turns before it detonates, creating an EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}} | ||
{{row/Tools|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." | {{row/Tools|active EMP grenade|0|0|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|3|3|0|1|AT_NULL|itm_null|EMPbomb_act|0|"This EMP grenade is active, and will shortly detonate, creating a large EMP field which damages robots and drains bionic energy." {{hint|It has a 12% chance to overpower card-readers and thus open doors.}}}} | ||
{{row/Tools|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}} | {{row/Tools|scrambler grenade|2|600|*|c_cyan|STEEL|PLASTIC|1|1|8|0|-1|0|0|0|0|AT_NULL|itm_null|scrambler|0|"This is a highly modified EMP grenade, designed to scramble robots' control chips, rather than destroy them. This converts the robot to your side for a short time, before the backup systems kick in."}} | ||
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{{row/Tools|active smoke bomb|0|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}} | {{row/Tools|active smoke bomb|0|0|*|c_dkgray|STEEL|MNULL|1|1|5|0|-1|0|0|0|1|AT_NULL|itm_null|smokebomb_act|0|"This smoke bomb has had its pin removed, indicating that it is (or will shortly be) expelling thick smoke."}} | ||
{{row/Tools|molotov cocktail|0|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted. Use this item to light the rag; you will, of course, need a lighter in your inventory to do this. After lighting it, throw it to cause fires." | {{row/Tools|molotov cocktail|0|200|*|c_ltred|GLASS|COTTON|2|2|8|0|1|0|0|0|0|AT_NULL|itm_null|molotov|0|"A bottle of flammable liquid with a rag inserted. Use this item to light the rag; you will, of course, need a lighter in your inventory to do this. After lighting it, throw it to cause fires." {{hint|Can be crafted from an alcoholic beverage and a rag. To light it, simply have a lighter in your inventory and activate the molotov with (a). When thrown, it will create a 3x3 square of fire. If it is held for too long, it can explode in the player's hand.}}}} | ||
{{row/Tools|molotov cocktail (lit)|0|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted. Throwing it will cause the bottle to break, spreading fire. The flame may go out shortly if you do not throw it. Dropping it while lit is not safe."}} | {{row/Tools|molotov cocktail (lit)|0|0|*|c_ltred|GLASS|COTTON|2|2|8|0|1|1|1|0|0|AT_NULL|itm_molotov|molotov_lit|0|"A bottle of flammable liquid with a flaming rag inserted. Throwing it will cause the bottle to break, spreading fire. The flame may go out shortly if you do not throw it. Dropping it while lit is not safe."}} |
Revision as of 10:15, 7 April 2013
Things the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.
Name & charges (default/max) | R |
Price |
Mat. |
Vo |
We |
Ba |
Cut |
Hit |
Use |
SEC |
Fuel | Revert |
Funct. |
Description / Notes | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
150 | pipe bomb (0/1) | 4 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | 0 | ||||||
0 | active pipe bomb (3/1) | 0 | c_white / iron | MNULL | 2 | 3 | 11 | 0 | 1 | ||||||
400 | grenade (0/-1) | 3 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | 0 | ||||||
0 | active grenade (5/-1) | 0 | c_green / iron | PLASTIC | 1 | 1 | 10 | 0 | 1 | ||||||
380 | flashbang (0/-1) | 3 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | 0 | ||||||
0 | active flashbang (5/-1) | 0 | c_white / steel | PLASTIC | 1 | 1 | 8 | 0 | 1 | ||||||
600 | EMP grenade (0/-1) | 2 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | 0 | ||||||
0 | active EMP grenade (3/-1) | 0 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | 1 | ||||||
600 | scrambler grenade (0/-1) | 2 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | 0 | ||||||
0 | active scrambler grenade (3/-1) | 0 | c_cyan / steel | PLASTIC | 1 | 1 | 8 | 0 | 1 | ||||||
600 | teargas canister (0/-1) | 3 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | 0 | ||||||
0 | active teargas (5/-1) | 0 | c_yellow / steel | MNULL | 1 | 1 | 6 | 0 | 1 | ||||||
180 | smoke bomb (0/-1) | 5 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | 0 | ||||||
0 | active smoke bomb (0/-1) | 0 | c_dkgray / steel | MNULL | 1 | 1 | 5 | 0 | 1 | ||||||
200 | molotov cocktail (0/1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | 0 | ||||||
0 | molotov cocktail (lit) (1) | 0 | c_ltred / glass | COTTON | 2 | 2 | 8 | 0 | 0 | ||||||
500 | acid bomb (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | 0 | ||||||
0 | acid bomb (active) (0/-1) | 0 | c_yellow / glass | MNULL | 1 | 1 | 4 | 0 | 0 | ||||||
700 | dynamite (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | 0 | ||||||
0 | dynamite (lit) (0/-3) | 5 | c_red / plastic | MNULL | 6 | 10 | 4 | 0 | 1 | ||||||
100 | pack of firecrackers (25/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | 0 | ||||||
0 | pack of firecrackers (lit) (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 0 | 0 | 0 | ||||||
2 | firecracker (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | 0 | ||||||
0 | firecracker (lit) (0/-3) | 5 | c_red / paper | MNULL | 0 | 0 | 1 | 0 | 0 | ||||||
1800 | mininuke (0/-2) | 1 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | 0 | ||||||
0 | mininuke (active) (0/-2) | 0 | c_ltgreen / steel | PLASTIC | 3 | 4 | 8 | 0 | 1 | ||||||
6000 | C4-Explosive (0/-4) | 5 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 | 0 | ||||||
6000 | C4-Explosive(armed) (9/-4) | 0 | c_ltcyan / plastic | STEEL | 6 | 2 | 0 | 0 | 1 |