Crafting: Difference between revisions
(Added info on disassembling. Grammar) |
No edit summary |
||
Line 2: | Line 2: | ||
In Cataclysm-DDA, there are many different things you can craft via the crafting screen (accessed by pressing {{k|&}}). | In Cataclysm-DDA, there are many different things you can craft via the crafting screen (accessed by pressing {{k|&}}). | ||
To craft an item you'll need at least the same level | To craft an item you'll need the specified [[tools]] and [[components]]. You'll also need at least the same skill level for the specified primary [[skill]] and at least one level on the required secondary skill. Having 25% more than the required skill level will always allow you to craft anything without problems. Below that, there's a chance of you not being able to craft it and lose some components in the process. | ||
The required tools and components don't need to be in your inventory. They can be anywhere in a two square radius around you. When more than one possible component is available, you'll be asked which one to use for the crafting process. | The required tools and components don't need to be in your inventory. They can be anywhere in a two square radius around you. When more than one possible component is available, you'll be asked which one to use for the crafting process. |
Revision as of 18:37, 12 April 2013
In Cataclysm-DDA, there are many different things you can craft via the crafting screen (accessed by pressing &).
To craft an item you'll need the specified tools and components. You'll also need at least the same skill level for the specified primary skill and at least one level on the required secondary skill. Having 25% more than the required skill level will always allow you to craft anything without problems. Below that, there's a chance of you not being able to craft it and lose some components in the process.
The required tools and components don't need to be in your inventory. They can be anywhere in a two square radius around you. When more than one possible component is available, you'll be asked which one to use for the crafting process.
Your character will refuse to craft anything if his/her morale is lower than -50.
List of recipes
"Difficulty" denotes the lowest skill level needed to unlock the recipe, and your skill in the specified secondary skill must be at least one.
For example, the crossbow requires mechanics and archery, and has a difficulty of 3. Therefore, to unlock the recipe you need level 3 in mechanics and at least level 1 in archery.
Weapons
Item |
Pri |
Sec |
Diff |
Time |
Tools |
Components |
---|---|---|---|---|---|---|
makeshift machete | 0 | 50 |
| |||
makeshift halberd | 0 | 50 |
| |||
wood spear | 0 | 8 |
|
| ||
wooden javelin | survival | 1 | 50 |
|
| |
knife spear | piercing weapons | 0 | 6 |
| ||
longbow | archery | survival | 2 | 150 |
|
|
wood arrow | archery | survival | 1 | 50 |
|
|
nail board | 0 | 10 |
|
| ||
nail bat | 0 | 10 |
|
| ||
molotov cocktail | 0 | 5 |
| |||
pipe bomb | mechanics | 1 | 7.5 |
| ||
sawn-off shotgun | firearms | 0 | 20 |
|
| |
revolver shotgun | firearms | mechanics | 2 | 60 |
|
|
sawn-off Saiga 12 | firearms | 2 | 20 |
|
| |
wood crossbow bolt | mechanics | archery | 1 | 50 |
|
|
crossbow | mechanics | archery | 3 | 150 |
|
|
pipe rifle: .22 | mechanics | firearms | 3 | 120 |
|
|
pipe rifle: 9mm | mechanics | firearms | 3 | 140 |
|
|
pipe SMG: 9mm | mechanics | firearms | 5 | 180 |
|
|
pipe SMG: .45 | mechanics | firearms | 5 | 200 |
|
|
simple flamethrower | mechanics | firearms | 6 | 120 |
|
|
tube 40mm launcher | mechanics | grenade launcher | 6 | 60 |
|
|
explosive slug | mechanics | firearms | 4 | 20 |
|
|
acid bomb | cooking | 1 | 100 |
|
| |
grenade | mechanics | 2 | 50 |
|
| |
chainsaw (off) | mechanics | 4 | 200 |
|
| |
smoke bomb | cooking | mechanics | 3 | 75 |
|
|
teargas canister | cooking | mechanics | 4 | 80 |
|
|
NX-17 charge rifle | electronics | mechanics | 8 | 400 |
|
|
mininuke | mechanics | electronics | 10 | 400 |
|
|
Ammunition
Item |
Pri |
Sec |
Diff |
Time |
Tools |
Components |
---|---|---|---|---|---|---|
9mm | firearms | 2 | 250 |
|
| |
9mm +P | firearms | mechanics | 4 | 125 |
|
|
9mm +P+ | firearms | mechanics | 6 | 50 |
|
|
.38 Special | firearms | mechanics | 2 | 250 |
|
|
.38 Super | firearms | mechanics | 4 | 125 |
|
|
.40 S&W | firearms | mechanics | 3 | 300 |
|
|
10mm Auto | firearms | mechanics | 5 | 250 |
|
|
.44 Magnum | firearms | mechanics | 4 | 250 |
|
|
.45 ACP | firearms | mechanics | 3 | 250 |
|
|
.45 Super | firearms | mechanics | 6 | 50 |
|
|
5.7x28mm | firearms | mechanics | 4 | 500 |
|
|
4.6x30mm | firearms | mechanics | 4 | 500 |
|
|
7.62x39mm M43 | firearms | mechanics | 5 | 400 |
|
|
7.62x39mm M67 | firearms | mechanics | 5 | 400 |
|
|
.223 Remington | firearms | mechanics | 3 | 200 |
|
|
5.56 NATO | firearms | mechanics | 5 | 200 |
|
|
5.56 incendiary | firearms | mechanics | 6 | 150 |
|
|
.270 Winchester | firearms | mechanics | 3 | 100 |
|
|
.30-06 AP | firearms | mechanics | 5 | 50 |
|
|
.30-06 incendiary | firearms | mechanics | 7 | 25 |
|
|
.308 Winchester | firearms | mechanics | 3 | 100 |
|
|
7.62x51mm | firearms | mechanics | 5 | 100 |
|
|
7.62x51mm incendiary | firearms | mechanics | 6 | 50 |
|
|
birdshot | firearms | mechanics | 2 | 125 |
|
|
00 shot | firearms | mechanics | 3 | 125 |
|
|
shotgun slug | firearms | mechanics | 3 | 125 |
|
|
Food
Item |
Pri |
Sec |
Diff |
Time |
Tools |
Components |
---|---|---|---|---|---|---|
cooked meat | cooking | 0 | 50 |
|
| |
dog food | cooking | 4 | 100 |
|
| |
cooked plant marrow | cooking | 0 | 40 |
|
| |
cooked wild vegetables | cooking | 0 | 40 |
|
| |
cooked spaghetti | cooking | 0 | 100 |
|
| |
cooked TV dinner | cooking | 0 | 50 |
|
| |
mac & cheese | cooking | 1 | 100 |
|
| |
baked potato | cooking | 1 | 150 |
|
| |
beef jerky | cooking | 3 | 300 |
|
| |
V8 | cooking | 2 | 50 |
| ||
broth | cooking | 2 | 100 |
|
| |
vegetable soup | cooking | 2 | 100 |
|
| |
meat soup | cooking | 2 | 100 |
|
| |
bread | cooking | 4 | 200 |
|
| |
fruit pie | cooking | 3 | 250 |
|
| |
pizza | cooking | 3 | 200 |
|
|
Drinks
Item |
Pri |
Sec |
Diff |
Time |
Tools |
Components |
---|---|---|---|---|---|---|
clean water | cooking | 0 | 10 |
|
| |
tea | cooking | 0 | 40 |
|
| |
coffee | cooking | 0 | 40 |
|
| |
orange juice | cooking | 1 | 50 |
|
| |
apple cider | cooking | 2 | 70 |
|
| |
long island iced tea | cooking | 1 | 70 |
|
Chems
Item |
Pri |
Sec |
Diff |
Time |
Tools |
Components |
---|---|---|---|---|---|---|
poppy sleep | cooking | survival | 2 | 50 |
|
|
poppy painkillers | cooking | survival | 2 | 50 |
|
|
royal jelly | cooking | 5 | 50 |
| ||
methamphetamine | cooking | 5 | 200 |
|
| |
crack | cooking | 4 | 300 |
|
| |
heroin | cooking | 6 | 20 |
|
| |
mutagen | cooking | first aid | 8 | 100 |
|
|
purifier | cooking | first aid | 9 | 100 |
|
|
Electronics
Item |
Pri |
Sec |
Diff |
Time |
Tools |
Components |
---|---|---|---|---|---|---|
antenna | 0 | 30 |
|
| ||
amplifier circuit | electronics | 1 | 40 |
|
| |
power converter | electronics | 1 | 65 |
|
| |
signal receiver | electronics | 2 | 120 |
|
| |
transponder circuit | electronics | 2 | 140 |
|
| |
lightstrip (inactive) | electronics | 0 | 100 |
| ||
flashlight (off) | electronics | 1 | 100 |
| ||
soldering iron | electronics | 1 | 200 |
| ||
batteries | electronics | mechanics | 2 | 50 |
|
|
coilgun | electronics | 3 | 250 |
|
| |
noise emitter (off) | electronics | 1 | 150 |
|
| |
noise emitter (off) | electronics | 2 | 300 |
|
| |
radio (off) | electronics | 2 | 250 |
|
| |
water purifier | mechanics | electronics | 3 | 250 |
|
|
hotplate | electronics | 3 | 300 |
|
| |
tazer | electronics | 3 | 250 |
|
| |
two-way radio | electronics | 4 | 300 |
|
| |
electrohack | electronics | computers | 4 | 350 |
|
|
EMP grenade | electronics | 4 | 320 |
|
| |
mp3 player (off) | electronics | computers | 5 | 400 |
|
|
geiger ctr (off) | electronics | 5 | 350 |
|
| |
UPS (off) | electronics | 5 | 450 |
|
| |
CBM: Internal Battery | electronics | 6 | 500 |
|
| |
teleporter | electronics | 8 | 500 |
|
|
Armor
All the crafted clothes are fit to your body (encumberment 0).
Item |
Pri |
Sec |
Diff |
Time |
Tools |
Components |
---|---|---|---|---|---|---|
socks | tailoring | 0 | 100 |
|
| |
mocassins | tailoring | 1 | 300 |
|
| |
boots | tailoring | 2 | 350 |
|
| |
chitinous boots | tailoring | 3 | 300 |
| ||
shorts | tailoring | 1 | 250 |
|
| |
cargo shorts | tailoring | 2 | 300 |
|
| |
jeans | tailoring | 2 | 450 |
|
| |
cargo pants | tailoring | 3 | 480 |
|
| |
long underwear | tailoring | survival | 3 | 350 |
|
|
leather pants | tailoring | 4 | 500 |
|
| |
tank top | tailoring | 2 | 380 |
|
| |
t shirt | tailoring | 2 | 380 |
|
| |
hoodie | tailoring | 3 | 400 |
|
| |
trenchcoat | tailoring | 3 | 420 |
|
| |
leather trenchcoat | tailoring | 6 | 2000 |
|
| |
fur coat | tailoring | 4 | 1000 |
|
| |
leather jacket | tailoring | 5 | 1500 |
|
| |
glove liners | tailoring | 1 | 100 |
|
| |
light gloves | tailoring | 1 | 100 |
|
| |
fingerless gloves | tailoring | 0 | 160 |
|
| |
leather gloves | tailoring | 2 | 160 |
|
| |
metal arm guards | tailoring | 4 | 300 |
|
| |
chitinous gauntlets | tailoring | 3 | 300 |
| ||
filter mask | mechanics | tailoring | 1 | 50 |
| |
safety glasses | tailoring | 1 | 80 |
|
| |
gas mask | tailoring | 3 | 200 |
|
| |
light amp goggles | electronics | tailoring | 5 | 400 |
|
|
fur hat | tailoring | 2 | 400 |
|
| |
chitinous helmet | tailoring | 6 | 600 |
| ||
chitinous armor | tailoring | 7 | 1000 |
| ||
backpack | tailoring | 3 | 500 |
|
| |
pouch | tailoring | 0 | 100 |
|
| |
leather pouch | tailoring | survival | 2 | 100 |
|
|
Misc
Item |
Pri |
Sec |
Diff |
Time |
Tools |
Components |
---|---|---|---|---|---|---|
stone hammer | survival | construction | 0 | 50 |
|
|
bone needle | survival | 3 | 200 |
|
| |
digging stick | survival | 1 | 200 |
|
| |
stone pot | survival | cooking | 2 | 200 |
|
|
stone shovel | survival | construction | 2 | 600 |
|
|
stone axe | survival | construction | 3 | 600 |
|
|
waterskin | tailoring | survival | 2 | 300 |
|
|
shelter kit | survival | construction | 2 | 500 |
|
|
shelter kit | survival | tailoring | 0 | 200 |
|
|
snare trigger | survival | 1 | 20 |
|
| |
light snare kit | survival | traps | 1 | 50 |
| |
heavy snare kit | survival | traps | 3 | 80 |
| |
RV kitchen unit | mechanics | 4 | 600 |
|
| |
rag | 0 | 30 |
|
| ||
sheet | 0 | 100 |
|
| ||
vehicle controls | mechanics | 3 | 300 |
|
| |
thread | tailoring | 1 | 30 |
| ||
string 6 in | 0 | 50 |
| |||
string 3 ft | 0 | 50 |
| |||
rope 6 ft | tailoring | 0 | 50 |
| ||
rope 30 ft | tailoring | 0 | 50 |
| ||
torch | 0 | 20 |
| |||
candle | 2 | 50 |
|
| ||
spike | 2 | 30 |
|
| ||
blade | 2 | 30 |
|
| ||
Superglue | cooking | 2 | 120 |
|
| |
lump of steel | mechanics | 0 | 50 |
|
| |
two by four | 0 | 80 |
|
| ||
steel frame | mechanics | 1 | 80 |
|
| |
sheet metal | mechanics | 2 | 40 |
|
| |
steel plating | mechanics | 4 | 120 |
|
| |
spiked plating | mechanics | 4 | 120 |
|
| |
hard plating | mechanics | 4 | 120 |
|
| |
crowbar | mechanics | 1 | 10 |
|
| |
bayonet | firearms | 1 | 5 |
| ||
tripwire trap | traps | 1 | 5 |
| ||
nailboard trap | traps | 2 | 25 |
|
| |
bear trap | mechanics | traps | 2 | 30 |
|
|
crossbow trap | mechanics | traps | 3 | 45 |
| |
shotgun trap | mechanics | traps | 3 | 50 |
| |
blade trap | mechanics | traps | 4 | 80 |
|
|
booby trap | mechanics | traps | 3 | 50 |
| |
land mine | traps | mechanics | 5 | 100 |
|
|
brazier | mechanics | 1 | 20 |
|
| |
bandages | first aid | 1 | 5 |
| ||
suppressor | mechanics | 1 | 6.5 |
|
| |
zombie pheromone | cooking | 3 | 12 |
|
| |
fusion pack | electronics | 5 | 100 |
|
| |
inactive manhack | electronics | computers | 6 | 80 |
|
|
inactive turret | electronics | computers | 7 | 90 |
|
|
Disassembling items
By disassembling an item (via () you'll decompose it to its constituent elements. The amount of components returned is tied to the skill needed in order to craft them.
So, for a flashlight, which is crafted by using your electronics skill you will get all the components if your electronics skill is one or higher. Otherwise you won't be able to get them all (and you might not get any).
The disassembled parts will be placed on the floor, on the tile you're currently standing. Only items that can be crafted can be disassembled, except the ones listed below.
Disassembly exceptions
Items that might not be possible to craft, but can be disassembled anyway. In the case of clothing, it allows to decompose them by tearing, not cutting them.
Item |
Pri |
Sec |
Diff |
Time |
Tools |
Returned components |
---|---|---|---|---|---|---|
steak knife | 0 | 20 |
| |||
lawnmower | 0 | 10 |
|
| ||
cheap lighter | 0 | 1 |
| |||
t shirt | 0 | 5 |
| |||
tank top | 0 | 5 |
| |||
string - 3 ft | 0 | 50 |
|
| ||
rope - 6 ft | tailoring | 0 | 50 |
|
| |
rope - 30 ft | tailoring | 0 | 50 |
|
| |
lightstrip (dead) | electronics | 0 | 10 |
|
|
Crafting.cpp
The syntax is quite simple:
RECIPE(itm_spear_wood, CC_WEAPON, sk_null, sk_null, 0, 800); TOOL(itm_hatchet, -1, itm_knife_steak, -1, itm_knife_butcher, -1,itm_knife_combat, -1, itm_machete, -1, NULL); COMP(itm_stick, 1, itm_broom, 1, itm_mop, 1, itm_2x4, 1, NULL);
In RECIPE you define which item should be crafted, in which tab it should appear in the crafting menu, the primary skill which is needed to craft it, the secondary skill which increases the success chance, the skill level you require in the primary skill, the time it takes to craft in hundredth of turns (800 = 8 turns).
In TOOL you define what tools are needed and if it should be used up. -1 means you will keep the tool, 3 would mean you had use 3 charges/tools of this kind up.
Multiply items in one TOOL can substitute each other, if you want a recipe to need two tools at a time you need a second TOOL line. Same goes for the components.
In COMP you define which components the recipe uses. It works as the TOOL line, but making a craft component have a negative count forces it to instances of the item, not charges. It also means that the component's container will be consumed along with the component.
TOOL and COMP both have to end in ,NULL);