Map: Difference between revisions

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(→‎Overmap legend: updated info as of latest github version)
m (removed br from symbols and updated colors to proper ones)
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{{row/{{PAGENAME}}|road|<!-- ┘┐┌└<br>├┤┴┬<br-->│─<br>┼|c_dkgray|2|road_extras|false|false|
{{row/{{PAGENAME}}|road|<!-- ┘┐┌└├┤┴┬-->│─┼|c_dkgray|2|road_extras|false|false|
Roads are found commonly in cities and almost always lead to somewhere of significance.
Roads are found commonly in cities and almost always lead to somewhere of significance.
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[#swamp|swamps]] and [[#sewer|sewers]].
* Always have terrain type with a movement cost of 100. Traveling on roads is faster than [[#swamp|swamps]] and [[#sewer|sewers]].
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<!-- City buildings
<!-- City buildings
-->
-->
{{row/{{PAGENAME}}|house|^><br>v<|c_ltgreen|5|build_extras|false|false|
{{row/{{PAGENAME}}|house|^>v<|c_ltgreen|5|build_extras|false|false|
* Contains all kinds of common items although some items are rarer than others.
* Contains all kinds of common items although some items are rarer than others.
* Mostly contain regular clothes and food.
* Mostly contain regular clothes and food.
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{{row/{{PAGENAME}}|park|O|c_green|2|build_extras|false|false|Flat open area near city buildings, sometimes with structures or trees, therefore less dangerous than [[#parking lot|parking lots]].}}
{{row/{{PAGENAME}}|park|O|c_green|2|build_extras|false|false|Flat open area near city buildings, sometimes with structures or trees, therefore less dangerous than [[#parking lot|parking lots]].}}


{{row/{{PAGENAME}}|gas station|^><br>v<|c_ltblue|5|build_extras|false|false|
{{row/{{PAGENAME}}|gas station|^>v<|c_ltblue|5|build_extras|false|false|
* Contains assorted loot, usually some magazines and packaged food.
* Contains assorted loot, usually some magazines and packaged food.
* Has gasoline pumps out front, which are an infinite source of [[ammunition#gasoline|gasoline]] as well as being explosive.
* Has gasoline pumps out front, which are an infinite source of [[ammunition#gasoline|gasoline]] as well as being explosive.
* Warning, these places are very dangerous to stay in during a lighting storm.}}
* Warning, these places are very dangerous to stay in during a lighting storm.}}


{{row/{{PAGENAME}}|pharmacy|^><br>v<|c_ltred|5|build_extras|false|false|
{{row/{{PAGENAME}}|pharmacy|^>v<|c_ltred|5|build_extras|false|false|
* Contains snacks, pills, and medicine.
* Contains snacks, pills, and medicine.
* Medicine will always be around the back counter.
* Medicine will always be around the back counter.
* May contain [[books]].}}
* May contain [[books]].}}


{{row/{{PAGENAME}}|grocery store|^><br>v<|c_green|5|build_extras|false|false|It contain many various food and drinks, especially raw fruits and vegetables, also cooking tools and some magazines.}}
{{row/{{PAGENAME}}|grocery store|^>v<|c_green|5|build_extras|false|false|It contain many various food and drinks, especially raw fruits and vegetables, also cooking tools and some magazines.}}


{{row/{{PAGENAME}}|hardware store|^><br>v<|c_cyan|5|build_extras|false|false|
{{row/{{PAGENAME}}|hardware store|^>v<|c_cyan|5|build_extras|false|false|
* Blunt [[tools]] serve as good melee weapons.
* Blunt [[tools]] serve as good melee weapons.
* Two by fours available in almost all stores.
* Two by fours available in almost all stores.
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* Steel frames and metal tanks for vehicles.}}
* Steel frames and metal tanks for vehicles.}}


{{row/{{PAGENAME}}|electronics store|^><br>v<|c_yellow|5|build_extras|false|false|Batteries, flashlights, radios, mp3 players and crafting goods for electronics.}}
{{row/{{PAGENAME}}|electronics store|^>v<|c_yellow|5|build_extras|false|false|Batteries, flashlights, radios, mp3 players and crafting goods for electronics.}}


{{row/{{PAGENAME}}|sporting goods store|^><br>v<|c_ltcyan|5|build_extras|false|false|
{{row/{{PAGENAME}}|sporting goods store|^>v<|c_ltcyan|5|build_extras|false|false|
* Often you will find backpacks, ropes, cooking tools and sporting items like baseball bats and baseball helmets.
* Often you will find backpacks, ropes, cooking tools and sporting items like baseball bats and baseball helmets.
* You can also find drinks, [[books|manuals]], aspirin and camping items here.
* You can also find drinks, [[books|manuals]], aspirin and camping items here.
* Very useful as storage items are almost guaranteed to be found here.}}
* Very useful as storage items are almost guaranteed to be found here.}}


{{row/{{PAGENAME}}|liquor store|^><br>v<|c_magenta|5|build_extras|false|false|
{{row/{{PAGENAME}}|liquor store|^>v<|c_magenta|5|build_extras|false|false|
* Usually you will find many alcohol (beer, rum, whiskey, vodka). Good for molotov crafting, especially if there is clothing store near by.
* Usually you will find many alcohol (beer, rum, whiskey, vodka). Good for molotov crafting, especially if there is clothing store near by.
* Also possible to find packed food like potato chips or pretzels and some non-alcohol drinks.
* Also possible to find packed food like potato chips or pretzels and some non-alcohol drinks.
* Counters everywhere, good for slowing down zombies if you ever have to resort to it.}}
* Counters everywhere, good for slowing down zombies if you ever have to resort to it.}}


{{row/{{PAGENAME}}|gun store|^><br>v<|c_red|5|build_extras|false|false|
{{row/{{PAGENAME}}|gun store|^>v<|c_red|5|build_extras|false|false|
* You will find random guns in here as well as weapon mods and ammunition.
* You will find random guns in here as well as weapon mods and ammunition.
* Ammo and larger weapons are always stored behind the counter.
* Ammo and larger weapons are always stored behind the counter.
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* There is a chance you can find some books and safety glasses here as well.}}
* There is a chance you can find some books and safety glasses here as well.}}


{{row/{{PAGENAME}}|clothing store|^><br>v<|c_blue|5|build_extras|false|false|It may contain some low-level armor.}}
{{row/{{PAGENAME}}|clothing store|^>v<|c_blue|5|build_extras|false|false|It may contain some low-level armor.}}


{{row/{{PAGENAME}}|library|^><br>v<|c_brown|5|build_extras|false|false|Only magazines and [[books]], sometimes useful ones.}}
{{row/{{PAGENAME}}|library|^>v<|c_brown|5|build_extras|false|false|Only magazines and [[books]], sometimes useful ones.}}


{{row/{{PAGENAME}}|restaurant|^><br>v<|c_pink|5|build_extras|false|false|Open room with tables and kitchen at back side. Kitchen may contains some food.}}
{{row/{{PAGENAME}}|restaurant|^>v<|c_pink|5|build_extras|false|false|Open room with tables and kitchen at back side. Kitchen may contains some food.}}


{{row/{{PAGENAME}}|subway station|S|c_yellow|5|build_extras|true|false|Entrance to the subway area.}}
{{row/{{PAGENAME}}|subway station|S|c_yellow|5|build_extras|true|false|Entrance to the subway area.}}
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{{row/{{PAGENAME}}|garage|O|c_white|5|build_extras|true|false|Tools and parts needed for building [[vehicles]] or repairing or installing [[vehicles#Available parts|vehicle parts]]. You also occassionaly find here either [[vehicles#Default vehicles|complete vehicles]] or chassis.}}
{{row/{{PAGENAME}}|garage|O|c_white|5|build_extras|true|false|Tools and parts needed for building [[vehicles]] or repairing or installing [[vehicles#Available parts|vehicle parts]]. You also occassionaly find here either [[vehicles#Default vehicles|complete vehicles]] or chassis.}}


{{row/{{PAGENAME}}|cabin|C|c_green|5|build_extras|true|false|Forest cabin. {{spoiler|You'll have to kill the former (undead) inhabitants if you want to settle here.}}}}
{{row/{{PAGENAME}}|cabin|C|i_green|5|build_extras|true|false|Forest cabin. {{spoiler|You'll have to kill the former (undead) inhabitants if you want to settle here.}}}}


{{row/{{PAGENAME}}|farm|^|c_brown|5|build_extras|true|false|Farm house. {{spoiler|You'll have to kill the former (undead) inhabitants if you want to settle here.}}}}
{{row/{{PAGENAME}}|farm|^|i_brown|5|build_extras|true|false|Farm house. {{spoiler|You'll have to kill the former (undead) inhabitants if you want to settle here.}}}}


{{row/{{PAGENAME}}|farm field|#|c_brown|5|build_extras|true|false|Farming parcel, surrounded by wire. The top left one is always a barn instead.}}
{{row/{{PAGENAME}}|farm field|#|i_brown|5|build_extras|true|false|Farming parcel, surrounded by wire. The top left one is always a barn instead.}}


{{row/{{PAGENAME}}|police station|^><br>v<|c_dkgray|5|build_extras|false|false|
{{row/{{PAGENAME}}|police station|^>v<|h_yellow|5|build_extras|false|false|
* Be careful when entering these as breaking the door or the windows will set off the alarm.
* Be careful when entering these as breaking the door or the windows will set off the alarm.
{{spoiler|By hacking the computer inside you can both deactivate the alarm and open the doors to the evidence rooms. There you might find some weapons and armor.}}}}
{{spoiler|By hacking the computer inside you can both deactivate the alarm and open the doors to the evidence rooms. There you might find some weapons and armor.}}}}


{{row/{{PAGENAME}}|bank|^><br>v<|c_ltgray|5|no_extras|false|false|
{{row/{{PAGENAME}}|bank|^>v<|c_ltgray|5|no_extras|false|false|
* As with police stations, breaking into these will cause an alarm to go off. {{spoiler|Sometimes it will spawn some eyebots close to your location}}.
* As with police stations, breaking into these will cause an alarm to go off. {{spoiler|Sometimes it will spawn some eyebots close to your location}}.
{{spoiler|You can hack your way into the chamber, which sometimes contains a single but valuable item.}}}}
{{spoiler|You can hack your way into the chamber, which sometimes contains a single but valuable item.}}}}


{{row/{{PAGENAME}}|bar|^><br>v<|c_magenta|5|build_extras|false|false|Open room with tables, contains some alcohol and packed food.}}
{{row/{{PAGENAME}}|bar|^>v<|i_magenta|5|build_extras|false|false|Open room with tables, contains some alcohol and packed food.}}


{{row/{{PAGENAME}}|pawn shop|^><br>v<|c_white|5|build_extras|false|false|
{{row/{{PAGENAME}}|pawn shop|^>v<|c_white|5|build_extras|false|false|
* As with banks and police stations, some will be locked and breaking into these will cause an alarm to go off.
* As with banks and police stations, some will be locked and breaking into these will cause an alarm to go off.
* May contains all sorts of valuable items, some antiques, maybe guns{{spoiler|, you might even find petrified body parts!}}}}
* May contains all sorts of valuable items, some antiques, maybe guns{{spoiler|, you might even find petrified body parts!}}}}


{{row/{{PAGENAME}}|mil. surplus|^><br>v<|c_white|5|build_extras|false|false|Lined with shelves containing valuable military clothes and rations, and some other goodies too.}}
{{row/{{PAGENAME}}|mil. surplus|^>v<|i_ltgray|5|build_extras|false|false|Lined with shelves containing valuable military clothes and rations, and some other goodies too.}}


{{row/{{PAGENAME}}|megastore|M|c_ltblue|5|build_extras|false|false|Entrance square.}}
{{row/{{PAGENAME}}|megastore|M|c_ltblue|5|build_extras|false|false|Entrance square.}}
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{{row/{{PAGENAME}}|FEMA camp|+|c_blue|5|build_extras|false|false|Entrance to the FEMA camp.}}
{{row/{{PAGENAME}}|FEMA camp|+|c_blue|5|build_extras|false|false|Entrance to the FEMA camp.}}


{{row/{{PAGENAME}}|FEMA camp|F|c_blue|5|build_extras|false|false|FEMA camp area. {{spoiler|There's lots of goodies inside here, from ammo and weapons to food, gear and tools. It's overriden with zombies, including zombie scientists and soldiers.}}}}
{{row/{{PAGENAME}}|FEMA camp|F|i_blue|5|build_extras|false|false|FEMA camp area. {{spoiler|There's lots of goodies inside here, from ammo and weapons to food, gear and tools. It's overriden with zombies, including zombie scientists and soldiers.}}}}


<!-- Goodies/dungeons
<!-- Goodies/dungeons
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{{row/{{PAGENAME}}|subway station|S|c_yellow|5|subway_extras|false|true|}}
{{row/{{PAGENAME}}|subway station|S|c_yellow|5|subway_extras|false|true|}}
-->
-->
{{row/{{PAGENAME}}|subway|<!-- ┘┐┌└<br>├┤┴┬<br-->│─<br>┼|c_dkgray|5|subway_extras|false|false|Subway tunnels provide faster movement than underground sewers across the city. Note that they host their own share of [[Enemies#CHUDs_.26_subway_dwellers|hostile creatures]].}}
{{row/{{PAGENAME}}|subway|<!-- ┘┐┌└├┤┴┬<br-->│─┼|c_dkgray|5|subway_extras|false|false|Subway tunnels provide faster movement than underground sewers across the city. Note that they host their own share of [[Enemies#CHUDs_.26_subway_dwellers|hostile creatures]].}}
<!-- +10 direction variants -->
<!-- +10 direction variants -->


{{row/{{PAGENAME}}|sewer|<!-- ┘┐┌└<br>├┤┴┬<br-->│─<br>┼|c_green|5|no_extras|false|false|Sewers are a relatively safe but slow way to cross a city. Beware of [[enemies#sewer_fish|sewer fishes]].}}
{{row/{{PAGENAME}}|sewer|<!-- ┘┐┌└├┤┴┬<br-->│─┼|c_green|5|no_extras|false|false|Sewers are a relatively safe but slow way to cross a city. Beware of [[enemies#sewer_fish|sewer fishes]].}}
<!-- +10 direction variants -->
<!-- +10 direction variants -->


{{row/{{PAGENAME}}|ant tunnel|<!-- ┘┐┌└<br>├┤┴┬<br-->│─<br>┼|c_brown|5|no_extras|false|false|}}
{{row/{{PAGENAME}}|ant tunnel|<!-- ┘┐┌└├┤┴┬<br-->│─┼|c_brown|5|no_extras|false|false|}}
<!-- +10 direction variants -->
<!-- +10 direction variants -->



Revision as of 09:17, 15 April 2013

Overmap is the world map, what you see when you hit the m key, it is essentially endless and can be limited only by external means. Character can see five tiles on the overmap in any direction, binoculars double that distance, but some structures still obstruct range of view.

Each overmap tile (e.g. house, crossroad, forest) equates to a single tinymap, or 24x24 player-size tiles. Tinymap is not really used in the code much, but it is available because it is more efficient than a map.

Map is 156x156 player-size tiles and used in normal gameplay; the game has a map m, which is the area which is considered "in-play," inside which monsters, fields, traps, etc. will be processed. Other than their respective sizes, map and tinymap are completely identical.

Both tinymap and map are formed of an array of submaps. A submap is 12x12 player-sized tiles, and also keeps track of any fields, items, traps, and computers in that area. Tinymap is made up of 2x2 submaps; map is made up of 13x13 submaps.

Overmap legend

Name SC Extras Notes
% nothing 0
O crater 2 field
. field 2 field
O dirt lot 1 field
F forest 3 field
F forest 4 field
F swamp 4 field
8 bee hive 3 field
F forest 3 field
T fungal bloom 2 field
H= highway 2 road
│─┼ road 2 road
road, manhole 2 road
|- bridge 2 road
R river 1
R river bank 1
^>v< house 5 building
O parking lot 1 building
O park 2 building
^>v< gas station 5 building
^>v< pharmacy 5 building
^>v< grocery store 5 building
^>v< hardware store 5 building
^>v< electronics store 5 building
^>v< sporting goods store 5 building
^>v< liquor store 5 building
^>v< gun store 5 building
^>v< clothing store 5 building
^>v< library 5 building
^>v< restaurant 5 building
S subway station 5 building
O garage 5 building
C cabin 5 building
^ farm 5 building
# farm field 5 building
^>v< police station 5 building
^>v< bank 5
^>v< bar 5 building
^>v< pawn shop 5 building
^>v< mil. surplus 5 building
M megastore 5 building
M megastore 5 building
H hospital 5 building
H hospital 5 building
M mansion 5 building
M mansion 5 building
+ FEMA camp 5 building
F FEMA camp 5 building
+ evac shelter 2
+ LMOE shelter 2
+ LMOE shelter 2


L science lab 5
L science lab 5
L science lab 5
L science lab 5


B military bunker 2
M military outpost 2 building
0 missile silo 2
T strange temple 5
T strange temple 5
T strange temple 5
P sewage treatment 5
P sewage treatment 5
M mine entrance 5
O mine shaft 5
M mine 2
@ spiral cavern 2
X radio tower 2
D toxic waste dump 2
C cave 2 field
C rat cave 2
0 cavern 2
% anthill 2
% solid rock 5
^ rift 2
^ hellmouth 2
~ slime pit 2
T triffid grove 5
T triffid roots 5
T triffid heart 5
O basement 5
│─┼ subway 5 subway
│─┼ sewer 5
│─┼ ant tunnel 5
O ant food storage 5
O ant larva chamber 5
O ant queen chamber 5
0 cavern 5
O tutorial room 5

Map extras

  • Helicopter crash site May contains uncommon bionics, or random guns, or items from dead soldier or scientist.
  • Dead military squad 2d6 bodies with military equipment, sometimes ID card, and some rare items.
  • Dead scientists 2d5 bodies with scientific equipment, always ID cards, and some rare items.
  • Stash, rounded with traps Trash, wood, drugs, food, ammo, or rare items.
  • Dead drug-dealers 2x3d3 bodies, sometimes with melee weapons or firearms, and always lots of heroin, meth, cocaine, or weed.
  • Supply drop 1-5 locked crates with military food, grenades, armor, and rifles.
  • Portal, surrounded by rubble Spawn of 0-4 random nether monsters.
  • Minefield Beware of dirt mounds!
  • Wolf pack Spawn of 3-6 beasts.
  • Puddle of shallow water
  • Crater (these are differ from regular ones - they are always highly radioactive)
  • Fumarole (some lava on the surface)
  • One-way portal from Nether world Marloss, and sometimes gelatinous blobs, flaming eyes, krecks, and blank bodies.
  • Anomaly with natural artifact and traps, which are related to its effects.

Chances of appearance by extras flag:

%%% HEL MIL SCI STA DRG SUP PRT MIN WLF PUD CRT FUM 1WY ART
road 50 40 50 120 200 30 10 5 80 20 200 10 8 2 3
field 60 40 15 40 80 10 10 3 50 30 300 10 8 1 3
subway 75 0 5 12 5 5 0 7 0 0 120 0 20 1 3
building 90 0 5 12 0 10 0 5 5 0 0 60 8 1 3

Chances are relative to each other; e.g. a 200 chance is twice as likely as a 100 chance to appear.

Tiny map Tiles

  • Metal Wreckage, 250 movement cost, rough, sharp, can be cleared with a shovel, gives some pipes and scrap metal
  • Twisted metal, 250 movement cost, rough, sharp, can be cleared with a shovel, gives some chunks of steel and scrap metal
  • Pile of rubble, 200 movement cost, rough (can cut up feet), diggable
  • Grass, diggable 100 movement cost
  • Dirt, diggable 100 movement cost
  • Sidewalk, Pavement, 100 movement cost. Impassible for tunnelling monsters
  • Mound of dirt, 150 movement cost. Often a sign of nearby mine fields. Can be cleaned up by digging a pit and filling it again.
  • Mutated poppy flower, 150 movement cost. Examine to pick a flower. Has a chance to put you to sleep and cause damage as the flower grows into your legs, drops a poppy flower, and a poppy bud. Can crash your game while calculating the sleep period.
  • Window frame, 400 movement cost, sharp. Lure monsters in this to slow them down and get a few attacks in. Might also damage them a little. Can be cleaned up using the construction menu.
  • Shrub, 400 movement cost, smashable. Lure monsters in this to slow them down and get a few attacks in.
  • Blueberry bush, 400 movement cost, smashable. Examine for a chance to find blueberries (might be rotten). Turns into a shrub after being picked.
  • Locker, can be smashed into scrap metal and a pipe. Cannot be deconstructed.
  • Bench, 150 movement cost, can be smashed for some 2 by 4's some nails and some broken wood. Can be deconstructed for more 2 by 4's and nails.
  • Pile of ash, 100 movement cost, diggable. Remains after you burn stuff, like bushes.