Hands

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Revision as of 08:22, 7 October 2013 by Kenoxite (talk | contribs)
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  • A green material name means that the item can be repaired, fitted (if appropriate) or reinforced with a sewing kit or bone needle (using the tailoring skill).
  • An orange material name means that the item can be repaired, fitted (if appropriate) or reinforced with soldering iron (using the mechanics skill).

Hand encumbrance increases movement points cost for firearms reloading (+30 moves per point of encumbrance) and decreases dexterity attribute for throwing.

Name $ Material V We E BP CP EP Wa St Cvg Covers Flags B C H
[ glove liners 10 cotton 0 0.063 0 1.5 1.5 0 10 0 75% handsVARSIZE, WATER_FRIENDLY -5 0 1
[ rubber gloves 3 plastic 1 0.14 3 6 6 2 5 0 95% handsWATERPROOF -3 0 2
[ leather gloves 8.5 leather 1 0.22 1 6 6 0 40 0 75% hands -3 0 2
[ tactical gloves 12 kevlar / leather 1 0.22 2 9 13.5 0 40 0 95% handsVARSIZE -3 0 2
[ chitinous gauntlets 38 chitin 4 0.36 1 22.5 30 4 20 0 95% hands 2 0 -2
[ winter gloves 6.5 cotton 2 0.218 5 7.5 7.5 0 70 0 85% hands -5 0 1
[ mittens 4 wool 2 0.364 8 4.5 4.5 0 90 0 75% hands -5 0 1



[ light gloves 6.5 cotton 1 0.198 1 3 3 0 30 0 75% handsWATER_FRIENDLY -5 0 1 [ fur gloves 4 fur 2 0.248 3 12 12 0 70 0 75% hands -5 0 1 [ wool gloves 5 wool 1 0.24 3 4.5 4.5 0 60 0 75% hands -5 0 1 [ fingerless gloves 9 leather 1 0.18 0 3 3 0 5 0 40% hands -3 0 2 [ medical gloves 1 plastic 0 0.1 0 3 3 1 0 0 75% handsWATER_FRIENDLY, WATERPROOF -5 0 1 [ fire gauntlets 9.5 leather 3 0.272 6 15 15 5 40 0 95% hands -2 0 2 [ plate armor gauntlets 40 iron / leather 7 2.6 2 22.5 22.5 1 20 0 100% handsVARSIZE 7 0 -2