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Revision as of 19:19, 1 February 2020 by Soyweiser (talk | contribs) (→‎Gaining recipes: added some info on the color coding in books)
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Fun for that survivor just trying to get by! Essential for those that want to make it past tomorrow. The illiterate think these are excellent as a fire starter for that next gas station.

Books can raise skills, contain essential crafting recipes. They have a required intelligence skill, a morale modifier, and a read time.

Skill gain

The percentage of a skill level that you will gain from reading is randomly chosen in a range from a minimum of "time / 10 + current intelligence / 4", to a maximum of "time / 5 + current intelligence / 2 - current skill level". Minimal number cannot be lower than 1, maximal number cannot be lower than 2 or higher than 10. So you will need to read a book at least ten times to level up the skill.

Recipes

Before 0.D (Danny), you could learn recipes by reading books. Nowadays you can only learn recipes by successfully doing the recipe. Just keep crafting, and eventually you no longer need the cookbook. The book can then be disassembled for paper, or used in a fire.

When you examine a book, any recipes in it will be listed, these will be color coded:

  • A "white" recipe name means you have memorized the recipe.
  • A "Dark Gray" means you have not memorized it yet.
  • A "Brown" means that some skill levels are not high enough for you to perform the recipe.

Reading requirement

Your character will refuse to read anything if his or her morale is lower than -40 or if it is too dark. Note that the Night Vision mutations do not help in darkness. To read at night you should use a flashlight, a candle or some other kind of fire, or seek out the glow of a terminal. In shadowy conditions reading time is increased.

The Intelligence requirement is a guideline: if yours is lower, it'll take you longer to read the book. No big deal.

The best places to find books are libraries, labs, and mansions.