Infrared Vision (Mutation)

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 11:03, 2 September 2020 by Soyweiser (talk | contribs) (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Infrared Vision INFRARED INSECT TROGLOBITE SPIDER
Requires: Full Night Vision
Cancels: Reptilian IR
Point cost: 5
"Your eyes have mutated to pick up radiation in the infrared spectrum."

(View - Edit Notes )Notes

  • This marks zombies and other warm-blooded monsters with a ? across the entire screen, including outside your "Full Night Vision" range. Shady zombies aren't so sneaky anymore!
  • While Infrared Vision is effective, it should not be mistaken for 'X-Ray Vision'. Line-of-sight is still required, and certain objects will block your view (Such as glass!)
  • See also the bionic with similar effects.
( Edit Notes )