Smoke
Smoke is a field effect. It can obviously originate from fires, but it is also created by gas-powered vehicles (indicating that the engine made noise), from the occasional artifact, and from smoker zombies. You can prevent the problems from smoke inhalation by wearing a filter mask or gas mask.
Density
- 8 - thin smoke
- 8 - smoke
- 8 - thick smoke
Effects
Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.
A character in a tile with thick smoke 8 (density 3) and not inside a vehicle will suffer from smoke inhalation with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. Plant-like enemies suffer a more severe movement penalty.
Creatures that don't breathe (such as zombies and robots) aren't affected at all by smoke.