Hidden stats
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Stats that are as important as the default ones but are hidden for gameplay reasons.
The exact values aren't usually shown to the player, but their global effects on the character are displayed when needed (Thirsty, Tired, etc).
Underwater
Default value: false
Whether or not the character is diving.
Dodges left
Default value: 1
Blocks left
Default value: 1
Power level
Default value: 0
Max power level
Default value: 0
Hunger
Default value: 0
Thirst
Default value: 0
Fatigue
Default value: 0
Stim
Default value: 0
Pain
Default value: 0
Painkillers
Default value: 0
Radiation
Default value: 0
Cash
Default value: 0
Recoil
Default value: 0
Driving recoil
Default value: 0
Scent
Default value: 500
Health
Default value: 0
Moves
Default value: 100
Moves, or movement points, determines the amount of distance a creature can move in a given turn.
Each tile is composed by a given terrain type, which has a movement cost associated with it. Moving over that terrain type will cost as may movement points to the creature as the specified movement cost.
Oxygen
Default value: 0
Active mission
Default value: -1
In vehicle
Default value: false
Style selected
Default value: "null"
XP pool
Default value: 0 | Max value: 800
Last item
Default value: itype_id("null")
Speed
Default value: 100
See moves.