Hidden stats
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Stats that are as important as the default ones but are hidden for gameplay reasons.
The exact values aren't usually shown to the player, but their global effects on the character are displayed when needed (Thirsty, Tired, etc).
Underwater
Default value: false
Whether or not the character is diving.
Dodges left
Default value: 1
Blocks left
Default value: 1
Power level
Default value: 0
Max power level
Default value: 0
Hunger
Default value: 0
Thirst
Default value: 0
Fatigue
Default value: 0
Stim
Default value: 0
Pain
Default value: 0
Painkillers
Default value: 0
Radiation
Default value: 0
Cash
Default value: 0
Recoil
Default value: 0
Driving recoil
Default value: 0
Scent
Default value: 500
Health
Default value: 0
Determines the chances of a player's character to get a common disease.
You can increase this value by consuming items that increase health, such as vitamins, Nyquil and Dayquil.
This value will increase and decrease by one point randomly each turn, although it tends to regulate itself towards zero.
If a character doesn't have the flu nor the common cold there's a small chance that he will acquire them. This chance can be lowered with the disease resistant trait, or completely negated with the disease immune mutation.
Moves
Default value: 100
Moves, or movement points, or speed, determines the distance a creature can move in a given turn.
Each tile is composed by a given terrain type, which has a movement cost associated with it. Moving through it will cost as may movement points as the specified movement cost.
- Display
Spd 100
The speed will be green if above 100 and red if below that.
- Calculation
This value is calculated each turn, where the following bonus and penalties are applied:
- Penalties
- Weight: when the weight carried is 25% higher than the weight capacity
- Pain: when pain is higher than the potence of the consumed painkillers. This penalty is more sever if the difference is higher than 60
- Painkillers: when the potence of the consumed painkillers is 10 or higher than the pain. More severe if it's higher than 30.
- Morale: when morale bonus (morale level / 25) is below -10
- Radiation: when radiation is 20 or higher. 40 or higher increases the penalty further
- Thirst: when thirst is above 40
- Hunger: when hunger is above 100
- Sunlight dependant mutation: penalties relative to the current light level when not under sunlight
- Cold blood mutation: when temperature is below 60F
- Speed down artifact: 20 penalty points
- Bonus
- Morale: when morale is higher than 100 there will be a bonus that can't be higher than 10.
- Stimulants: Based on the potence of all stimulants taken. It can't be higher than 40.
- Quick trait: gives a 10% bonus
- Speed up artifact: 20 bonus points
Some diseases and status effects can also affect this value (usually negatively).
Movement points can't be below 25 in any case.
Oxygen
Default value: 0
Active mission
Default value: -1
In vehicle
Default value: false
Style selected
Default value: "null"
XP pool
Default value: 0 | Max value: 800
Last item
Default value: itype_id("null")
Speed
Default value: 100
See moves.