Talk:Main Page
Page from the old wiki has been moved across with a few changes where appropriate. -CC
"You shoulder your backpack and start walking." ... would be nice if it was true! is this sacred lore or can we get rid of it and make a few other language and line-break tweaks here without getting shot? -sep
Item Reorganization
Hi all, I just got into this game recently. Wikis are a very useful resource after the first few weeks of exploring the game, but this one isn't organized in a way that's very friendly to people looking for information. I wanted to see if there was any feedback on reorganizing the wiki (particularly the sections on game items).
The wiki for Nethack is a great example of a very friendly wiki for this type of game. They have an index page for item types, like this: http://nethackwiki.com/wiki/Weapon
But each item also has its own page: http://nethackwiki.com/wiki/Scalpel
Which is really great for noting strategy tips and other little bits of information about particular items, and can let us reduce the amount of clutter in the tables (they're pretty hard to read right now, lots of information packed in that small space).
I can operate a bot that would probably be able to generate the basic information on these types of pages without much hassle. BMacZero (talk) 14:04, 3 May 2013 (PDT)
Sounds worth a try.
I finally implemented a hint template a few weeks back, so that extra info can be added to the description/notes column without the extra clutter (which was a real problem, particularly in the clothing page). IMO that's good enough, but that might be because I'm already used to the wiki after all this time.
I say, do a test run in one of the pages so we can see how it'll work out. If for some reason it's decided that it's not desirable or not particularly advantageous it can always be rolled back.
--Kenoxite (talk) 02:01, 4 May 2013 (PDT)
Did the edits for the melee weapons page to demonstrate. Rock and wood axe show how these pages might look when including more specific information. The actual table pages can remain almost untouched, with the individual pages just having more information (though I did remove the Flags and Desc columns from the Melee weapons table to see if that was neater). BMacZero (talk) 12:40, 4 May 2013 (PDT)
OK, this will come handy.
I think it's time to post about this in the wiki thread in the forums before going further, mainly so all the most common contributors and particularly GlyphGryph (the top admin) are aware of our machinations. Actually, consider PMing him also, if you haven't already. Just to make all this more visible, as not everybody reads the talk pages or follows the changelog.
About the changes done already, consider using the TECtoname template for the Flags row in the individual items table. Just note that it isn't able to translate more than one flag at a time. For that the flags should be divided into their own row or column. I didn't bother before, as it would have meant to create 5 or more flag columns, when maybe only a couple items would actually fill them all. But now, seeing that they have their own table and flags are placed as rows it might be worth separating them. By default they're just separated by blank spaces.
In fact, the Flags sections of all tables should be ideally not necessary at all if the information about each flag would be included in the flag entries themselves, by using <abbr/> tags, linking them to a page describing that particular flag, etc.
And some questions:
- Can the bot be used to update the pages with info directly from the game source files?
- Does further manual editing of pages created by bots conflict with future bot updates of that page?
--Kenoxite (talk) 00:29, 5 May 2013 (PDT)
Gotcha, I'll post over there.
I'm still not sure how to get multiple flags into the template separately without multiple fields. I guess the bot could split them and TECtoname them before passing them to the template, i.e. |flags={{TECtoname|TEC_WHATEVER}} {{TECtoname|TEC_OTHERTHING}}.
Could you elaborate on what you said about the flags? I'm not following you there.
Answers:
- Yeah, looks like the items are all defined in a nice JSON file. I should be able to read those and cross reference them when the pages are being created.
- Nope, the bot should be able to work around manual edits no problem, if we need to use it to update anything on pages that already exist.
Are you thinking a bot might be used for updating the item pages when the game is updated? BMacZero (talk) 13:07, 5 May 2013 (PDT)
同じプログラムのようにあなたを言うと
インタビュー埃里克多兹とベンBRODEコミュニティフォーラム海外からのためのBlizzConチーム液体に行ってきました「ゲーム開発チーム2ゲームデザイナー、それはインタビューの中でただ二人のデザイナー」と、ハースの伝説は変化のバランスをしない下にストーブ、小さなHahadanran伝説"プレビューを作成するために、導入された石の開発」 、伝説の現在の状態だけでなく、実行する、将来の新機能それでは、いくつかの優れた新機能を試してみましょう。
ハースは、システムの新機能の伝説のPVE要素とタスクは増加します
昨日、そのようなタスクシステムの周波数などの新機能、およびあなたが最初のPVEの要素が必要なこれらの追加機能の開発を明らかにしていないだけではなく?これは、任意の経験を複製することができますか?報酬の状況?
私たちはアイデアを具体的な機能の多くを計画して、次のステップのためでもある。我々の次のステップは、第20の初めから約30新しいカードで、ボス戦の形で立ち上げました。しかし、戦いを繰り返すことができるように、彼らはまだ非常に興味深いものになるので、彼らは非常に現実的、具体的なインセンティブであるが、準備ができていない、それはあなたがあなたのリターンを得ることができます。そうではなく、あなたはすべてのカードで多くの時間を得ることを、すべての経験は、それは非常に興味深いものになるにもかかわらず、同じです。
スタークラフト2 、あなたがたとえば、ラダーモードに質問をしたい、同じプログラムのようにあなたを言うと、そこにあることができる「ああ、私は知っている彼のレベルなので、私はザーグのレベルができ、この方のみ、例えば、 「司祭を再生し、ザーグを再生、なぜ私は私の最強のスーツはこれですた最高の仕事です。しかし、突然、司祭、はしごの位置を再生し、私は私が行くよ方法がわからないのですか?あなたはどのような各プレイヤーを区別するために、はしごの具体的な配置に合わせて職業のための準備ができていますか?同じレベルで、適切なウォーロックの選手を使っているので、私は選手たちのために牧師だったとき、私はそれを再生すると、彼は適切なレベルでしょうか?