Clothing
Clothing |
---|
By area covered |
Feet Legs Body Torso Arms Hands Mouth Eyes Head |
By type |
Cloaks Blankets Storage Decorative Power armor |
Some pieces of clothing cover multiple body parts (dress covers torso and legs) and all items can be used as weapons. The bash, cut, melee speed, and hit apply to when carried in your hand, and have no effect when worn on your body. Similarly, protection rating and storage only applies when actually worn. Character cannot wear more that two types of clothing of the same type at once without incurring an encumbrance penalty. Characters spend 350 movement points when putting clothes on, but take them off instantly.
Protection
- Environmental protection (EP) protects from diseases and status effects that infect through body parts (mouth and eyes). To protect from a disease, the EP of the gear must be equal or higher than the strength of the disease.
- Warmth protects from coldness and frostbites in cold weather. Too much warmth can make you hot, particularly during Summer. Both coldness and hotness impact your morale and stats negatively, and can make it difficult or impossible to sleep.
Durability
All clothing items have five "hit points". Clothing will be damaged if the amount of damage you are dealt exceeds the protection rating of the item hit. Damage resistance decreases chance to be damaged and amount of damage increases that chance (but not the amount of damage to item, it is always one). If item is damaged for more than four points, it will be destroyed. Reinforced items effectively have an additional hit point.
Damage level |
Cotton & Wool |
Leather | Kevlar | Paper | Wood & Bone & Chitin |
Plastic & Glass |
Iron |
---|---|---|---|---|---|---|---|
−1 | reinforced | reinforced | reinforced | reinforced | |||
1 | ripped | scratched | marked | torn | scratched | scratched | lightly rusted |
2 | torn | cut | dented | shredded | chipped | cut | rusted |
3 | shredded | torn | scarred | shredded | cracked | cracked | very rusty |
4 | tattered | tattered | broken | shredded | splintered | shattered | thoroughly rusted |
Can be repaired with | Sewing kit or bone needle and rags | Sewing kit or bone needle and leather patches | soldering iron and kevlar plates | Toolbox | soldering iron and plastic chunks |
The order of putting clothes on is important for their protection. Items with low protection worn over items with high protection will be ruined much faster than in the reverse. Use the + key to open the layer clothing menu.
Using the Tailoring skill, and a sewing kit, bone needle, or (for plastic or Kevlar) Mechanics and a soldering iron, you can repair, fit, and/or reinforce your gear, improving its quality level. Repairing damaged gear--especially more complex things like a Chest Rig--runs the risk of damaging it further, so be careful. Trying to fit or reinforce a piece of clothing has a lower chance of damaging the object, so that's a safer way to train. Indeed, the game acknowledges this: "You practice your sewing" when your roll isn't quite good enough to fit or reinforce the item. Fitting and reinforcing gear, as well as repairing heavily damaged gear, requires extra materials (rags, leather patches, etc).
The better repaired a piece of clothing, the higher the cut and bash protection it provides. Always keep your gear in good repair.
Encumbrance
Encumbrance is determined not only by the total encumbrance rating of your equipment, but also the total number of equipment pieces you have equipped on a given slot.
The formula appears to be T=((N-1)*(1/2)) + E, where
- N — the number of items equipped on a given slot;
- E — the total encumbrance of your equipment on a given slot;
- T — the total encumbrance. It is stored as an Integer and is truncated. This means two things:
- If T is stored as a variable, wearing an even number of clothing items gives you a free .5 encumbrance.
- If T is stored as a formula, even if you cannot see the 0.5 from wearing two items it is still used in calculations.
You can check how your equipped gear is encumbering (and warming) you on the Character Stats screen. Each body part will have a display: (U)V+W=X[Y], where
- U - the number of layers equipped (should equal N in the formula above)
- V - the encumbrance from equipment (should equal E)
- W - the encumbrance from excess layers
- X - the total encumbrance (truncated version of T)
- Y - the warmth rating on this body part
Slotless articles of clothing that do not encumber any kind of body part still consume a letter slot. Carrying too many items will result in "excess" items not being picked up, with the message "You are carrying too many items!" Slotless storage was notorious for this.
Be careful not to hold more volume than you can carry! When you struggle to hold all of your things, you will start taking encumbrance penalties to many body parts. Going over your weight limit decreases running speed and can damage you if you overload yourself sufficiently, but going over your volume limit incurs a heavy encumbrance to all body parts.
Adjusting clothes
To adjust a piece of clothing apply a sewing kit or bone needle on it. If it's damaged, it'll try to repair it first. This procedure will add the (fits) tag to them and reduce their encumbrance by one.
You can only adjust unfitted cotton, wool, or leather clothes.
If you go to adjust a piece of clothing and it's reinforced first, the item isn't one on which you can adjust the fit; the only way to acquire one that fits is to continue searching.
List of clothing
You can find sortable lists of the available clothing items in the pages below (and in the sidebar, and in the Item Browser's Armor index):
Clothing sets
You can also find unofficial collections of clothing items that belong to the same theme, material, etc. in the clothing sets page.