Hidden stats

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Stats that are as important as the default ones but are hidden for gameplay reasons.

The exact values aren't usually shown to the player, but their global effects on the character are displayed when needed (Thirsty, Tired, etc).

Underwater

Default value: false

Whether or not the character is diving.

Dodges left

Default value: 1

Blocks left

Default value: 1

Power level

Default value: 0

Max power level

Default value: 0

Hunger

Default value: 0

Thirst

Default value: 0

Fatigue

Default value: 0

Stim

Default value: 0

Pain

Default value: 0

Painkillers

Default value: 0

Radiation

Default value: 0

Cash

Default value: 0

Recoil

Default value: 0

Driving recoil

Default value: 0

Scent

Default value: 500

Health

Default value: 0

Moves

Default value: 100

Moves, or movement points, determines the amount of distance a creature can move in a given turn.

Each tile is composed by a given terrain type, which has a movement cost associated with it. Moving over that terrain type will cost as may movement points to the creature as the specified movement cost.

Oxygen

Default value: 0

Active mission

Default value: -1

In vehicle

Default value: false

Style selected

Default value: "null"

XP pool

Default value: 0 | Max value: 800

Last item

Default value: itype_id("null")

Speed

Default value: 100

See moves.