Firearms
Weapons |
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Ranged Weapons Throwing weapons Melee Weapons Martial arts Explosives |
Ranged Weapons |
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Firearms |
Handguns Rifles Shotguns Submachine guns |
Archery |
Bows Crossbows Other |
Other ranged weapons |
Flamethrowers Grenade Launchers Rocket Launchers |
Other |
Ammunition Modifications Firearms (by ammo type) |
Firearms are divided into different types with each corresponding to a specific skill as well as the Firearms skill. The categories are handguns, shotguns, submachine guns, rifles, launchers (includes grenade launchers and rocket launchers), and archery (includes bows and crossbows).
The four first categories can be modified. The effectiveness of all firearms heavily depends on the type of the used ammunition.
Note that if you shoot through a tile with destructible items, it has a certain chance to destroy them.
- Reloading time of firearms is affected by skill level, each skill level adds 7.5% to bonus modifier. Maximal modifier is 75%. Resulting time cannot be lower than 25 moving points, then hands encumberment penalty added. Reloading is interrupt able activity.
- Unloading time is a half of reloading time, and full clip is unloaded in one action. Unloading is a non-interrupt able activity.
You can shift + Unload weapons by standing next to them.
Item Browser
The Item Browser has an index of Ranged weapons.
Firearm color labeling
Firearms can have various colors:
- a green firearm means the firearm has available ammo, or a filled clip/magazine, in inventory.
- a red firearm means the firearm has no filled clip/magazine, but there is an empty clip/magazine available in inventory.
- a red firearm no ammo or clip in inventory.
The colors might slightly vary if the weapon accepts both loose cartridges and clips.