Prime Dexterity

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 11:10, 2 September 2020 by Soyweiser (talk | contribs) (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Prime Dexterity DEX_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Dextrous
Point cost: 6
"You're perfectly coordinated."

(View - Edit Notes )Notes

All Prime Foo mutations improve the relevant attribute, based on its current base value. This does not include bonuses from the prerequisite mutations, or from bionics or drugs, or penalties from pain, etc.

This mutation first halves the difference between your base dexterity and 16 (if your stat is lower then 16), then adds 1. It currently rounds odd differences down.

Look at this table to see what your new dexterity stat will become, based on the old one.

Before After
4+ 11
6+ 12
8+ 13
10+ 14
12+ 15
14+ 16
16 17
17 18
18 19
19 20
20 21

Also, if you remove any of the Prime Foo mutations, the relevant stat will be decreased to the lowest possible value it could have been before getting the mutation. For example, if you had 13 Dexterity and got Prime Dexterity, your Dexterity would be raised to 15. If you removed the mutation afterwards, your Dexterity would be lowered to 12.

( Edit Notes )