Omnicellular

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Omnicellular SLIMESPAWNER Targeted Mutation Only Not purifiable Threshold Mutation SLIME
Requires: Distributed Neurology
Additional requirement: Distributed Senses
Point cost: 10 / Visibility: 10 / Ugliness: 10
"Your body is more or less one consistent whole: a single, giant, omni-cell that alters itself as needed."

(View - Edit Notes )Notes

  • Can be activated, use the [ mutation menu. Costs: 40 hunger, thirst points.
  • Slimesprings! ***soooo cuuute***
  • Slimesprings are decent combatants and can take down standard zombies easily.
  • Your slimesprings will say nice things to you, like "We got this!", for which you get a morale boost (up to +50).
  • Slimesprings make 5 noise when they move. Depending on your character, this can keep you from sleeping. Build a noise-canceling headgear.
  • Slimesprings want to follow you around closely. They can't board vehicles, though, so it can be difficult to drive away without running into them.
  • You will never vomit from overeating, because you can no longer get Full. If you eat to a level that would have made you Full, you'll instead produce a slimespring and become both hungrier and thirstier.
  • With 0.F (Frank), you won't produce slimesprings if your thirst is too high. Previously, the thirst check was looking at water in your digestive tract, making it possible for you to temporarily be dehydrated.
( Edit Notes )