Vitamins

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Revision as of 18:51, 19 September 2020 by Jerimee (talk | contribs) (implement vitaminstoname template)
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Vitamins are nutritional units a character must intake in order to avoid malus status effects. Vitamin values are calculated independent of caloric intake.

An integer percentage of ideal daily value average. Vitamins array keys include the following:

  • calcium (Calcium)
  • iron - Iron
  • vitA - Vitamin A
  • vitB - Vitamin B12
  • vitC - Vitamin C
  • mutant_toxin - Toxins
  • bad_food - Disgusting Diet
  • blood - blood
  • redcells - redcells

Note that vitB is B12, not B.

Some mutations block specific food sources from giving you vitamins, for example removing vitamin intake from meat or wheat based foods. The specific mutations will have a list.

A good way to increase your vitamin levels is to consume some multivitamins.

Types of vitamins and vitamin like effects

Vitamins
Vitamin name (minimum and maximum range) Reduction speed Excess effects (ranges) Deficiency
Calcium (-12000) 15 m Hypocalcemia: [ levels: (-4800, -5600), (-5601, -6400), (-6401, -12000) ]
Iron (-12000, 3600) 15 m Hypervitaminosis Anemia: [ levels: (-4800, -5600), (-5601, -6400), (-6401, -12000) ]
Vitamin A (-8400, 3600) 15 m Hypervitaminosis Night blindness: [ levels: (-2000, -4800), (-4801, -5600), (-5601, -8400) ]
Vitamin B12 (-5600) 15 m B12 deficiency: [ levels: (-2800, -3600), (-3601, -4400), (-4401, -5600) ]
Vitamin C (-5600) 15 m Scurvy: [ levels: (-2800, -3600), (-3601, -4400), (-4401, -5600) ]
Toxins (0, 1800) 15 m Toxin Buildup: [ levels: (500, 949), (950, 1399), (1400, 1800) ]
Disgusting Diet (0, 40) 4 h Gross food: [ levels: (10, 19), (20, 29), (30, 40) ]