Lockpicking

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Lockpicking is a way to open locked doors. It is a less noisy way to open doors compared to a crowbar, which can be used if you have high enough strength to noisily break open a door. Lockpicks require mechanics, a lockpicking tool, and use the dexterity attribute.

  • Lockpicking creates no noise, but it can set off alarms, but the likelihood is reduced.
  • Failing to pick a gunsafe can jam the lock. Forcing you to use brute force to open the safe. Which can damage the contents.
  • There are doors, chainlink fences, and gunsafes you can unlock with mechanical tools.
  • To unlock the normal safes you can find in places like banks or doctor's offices, you cannot use lockpicking tools. You need to not be deaf, and use a Stethoscope to crack the safe. An Enhanced Hearing CBM may be used in place of a Stethoscope. Or, you can try your luck by messing with the lock by examining the safe.(one in 27000 chance).
    • Deaf character cannot crack mechanical safes.
  • Some gunsafes are electronical, and can only be opened with electronic hack tools, and the computer skill.

Technical Stuff

First, we should count the "weighted skill average" by using the following formula : (3*Trapping skill + (mechanics skill)/4

Then we count the "weighted stat average" through using: (6* dexterity + 2* perception + intelligence)

After that we get the tool effect:


List of lockpicking tools

In order of pick quality. Higher is better.