Fingerpick

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: Fingerpick

Hitchhiker's Guide:
Stable (0.F-3) - [ Fingerpick CBM ]
Experimental - [ Fingerpick CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Fingerpick
Bionic ID bio_lockpick
Difficulty 2
Act Cost 25
Other
Price $ 3,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 One of your fingers has an electronic lockpick embedded in it. This automatic system will quickly unlock all but the most advanced key locks without any skill required on the part of the user. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 25 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • right hand 2.
  • This bionic can be turned on, which might have an power cost.
  • This bionic allows you to enter a locked door without the assistance of blunt force or a crowbar, while lowering the chances of triggering an alarm. That costs 40 moving points.
  • Uses the mechanics skill and dexterity to determine success. Should also train mechanics a little bit. For more information see Lockpicking.
( Edit Notes )