Teleportation Unit
: Teleportation Unit Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Teleportation Unit |
Bionic ID | bio_teleport |
Difficulty | 7 |
Act Cost | 250 |
Other | |
Price | $ 7,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 250 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 16.
- left arm 3.
- right arm 3.
- left leg 4.
- right leg 4.
- This bionic can be turned on, which might have an power cost.
- It adds teleportation sickness with doubled duration in comparison to regular teleporter, which gives only 300 duration points.
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