Mini-Flamethrower
: Mini-Flamethrower Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Mini-Flamethrower |
Bionic ID | bio_lighter |
Difficulty | 4 |
Act Cost | 75 |
Other | |
Price | $ 1,300 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 75 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- left hand 1.
- right hand 1.
- This bionic can be turned on, which might have an power cost.
- The Mini-flamethrower bionic gives the user the ability to start small fires at the cost of 75 power. In contrary to lighter there is no need to have flammable item on square.
- Can also be used to light up certain explosives and use certain consumables (cigarettes, marijuana).
WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable. This page will no longer be updated. Removed from mainline in 0.E (Ellison) |
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