Implanted Night Vision

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: Implanted Night Vision

Hitchhiker's Guide:
Stable (0.F-3) - [ Implanted Night Vision CBM ]
Experimental - [ Implanted Night Vision CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Implanted Night Vision
Bionic ID bio_night_vision
Difficulty 11
Toggled true
Act Cost 1
React Cost 1
Time 10
Other
Price $ 9,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Your eyes have been modified to amplify existing light, allowing you to see in the dark. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 10 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • eyes 1.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 1 power units.
  • This bionic has an over time effect.
  • Night vision has no effect on actions that require light to perform, such as crafting, reading, and butchering.
( Edit Notes )