Thermal Dissipation

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: Thermal Dissipation

Hitchhiker's Guide:
Stable (0.F-3) - [ Thermal Dissipation CBM ]
Experimental - [ Thermal Dissipation CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Thermal Dissipation
Bionic ID bio_heatsink
Difficulty 3
Toggled true
Act Cost 4
React Cost 4
Time 1
Other
Price $ 3,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Powerful heatsinks and supermaterials are woven into your flesh. While powered, this system will prevent heat damage up to 2000 degrees Fahrenheit. Note that this does not affect your internal temperature. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 4 bionic power to activate, costs 4 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 10.
    • head 2.
    • left arm 2.
    • right arm 2.
    • left hand 1.
    • right hand 1.
    • left leg 3.
    • right leg 3.
    • left foot 1.
    • right foot 1.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 4 power units.
  • This bionic has an over time effect.
  • Fully suppress all effects (read: blisters) from fire fields, but monsters' flamethrower attacks still can set you on fire.
( Edit Notes )