Advanced Microreactor System
: Advanced Microreactor System Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Advanced Microreactor System |
Bionic ID | bio_advreactor |
Difficulty | 13 |
Toggled | true |
Power Source | true |
Other | |
Price | $ 9,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can generate bionic power (each type according to its description), can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 55.
- This bionic is a source of power. The actual type of power source depends on the item. Could be chemical, kinetic, atomics, or anything else.
- This bionic can be turned on, which might have an power cost.
- Installing this bionic also gives the Plutonium Purger bionic.
- When installed this bionic upgrades the Microreactor System bionic. The old bionic will be removed.
- A bionic which allows you to consume (E) plutonium cells to generate power. Each plutonium cell generates 2628 power over 988 turns (98.8 minutes) peaking at 11 power per turn 53 turns after activation or 40 turns after first power generation, with 329 total power generated, and starting to fall off after 75 turns with 551 total power generated. Note that unlike the Internal Microreactor, the Advanced Microreactor has more erratic power generation. When activated it cannot be switched off but the fuel can be ejected using the Plutonium Purger bionic at the cost of radiation exposure.
- Activating the reactor will increase radiation level by 4, but continued use will not increase radiation levels.
- Activate this bionic to toggle ability to consume plutonium on/off.
WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable. This page will no longer be updated. Removed from mainline in 0.E (Ellison); for the final obsoletion, see this pull request. |
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