Olfactory Mask

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: Olfactory Mask

Hitchhiker's Guide:
Stable (0.F-3) - [ Olfactory Mask CBM ]
Experimental - [ Olfactory Mask CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Olfactory Mask
Bionic ID bio_scent_mask
Difficulty 5
Toggled true
Act Cost 1
React Cost 1
Time 10
Other
Price $ 8,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 While this system is powered, your body will produce very little odor, making it nearly impossible for creatures to track you by scent. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 10 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 3.
    • head 1.
    • left arm 1.
    • right arm 1.
    • left leg 1.
    • right leg 1.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 1 power units.
  • This bionic has an over time effect.
  • The in-game description presently states that the bionic leaves the character producing some scent, which might lead a reader to believe that the character might still give off some scent, akin to the Weak Scent mutation. In fact, he produces no scent at all.
( Edit Notes )