Alarm System

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: Alarm System

Hitchhiker's Guide:
Stable (0.F-3) - [ Alarm System CBM ]
Experimental - [ Alarm System CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Alarm System
Bionic ID bio_alarm
Difficulty 1
Toggled true
Act Cost 1
React Cost 1
Time 100
Other
Price $ 250
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 A motion-detecting alarm system will notice almost all movement within a fifteen-foot radius, and will silently alert you. This is very useful during sleep, or if you suspect a cloaked pursuer. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 100 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 2.
    • head 1.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 1 power units.
  • This bionic has an over time effect.
( Edit Notes )