Battery System
: Battery System Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Battery System |
Bionic ID | bio_batteries |
Difficulty | 4 |
Capacity | 10 |
Toggled | true |
Power Source | true |
Other | |
Price | $ 800 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can store 10 bionic power, can generate bionic power (each type according to its description), can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Can be made by crafting.Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 25.
- This bionic is a source of power. The actual type of power source depends on the item. Could be chemical, kinetic, atomics, or anything else.
- This bionic can be turned on, which might have an power cost.
- A bionic which allows you to consume (E) batteries to generate power. Each battery generates power equal to the amount of charge when consumed.
- Battery System stores power indepently from your Power Storage - it can hold 2000 kJ total and will slowly recharge your main power supply if it's turned on.
- Activate this bionic to toggle ability to consume batteries on/off.
- Ultra-Light Batteries have no volume and essentially no weight, which makes them an optimal snack to carry around.
- Really good since batteries are plentiful during scavenging and can be recharged with solar panels.
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