Cranial Flashlight
: Cranial Flashlight Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Cranial Flashlight |
Bionic ID | bio_flashlight |
Difficulty | 2 |
Toggled | true |
Act Cost | 1 |
React Cost | 1 |
Time | 25 |
Other | |
Price | $ 200 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 1 bionic power to activate, costs 1 every 25 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Can be made by crafting.Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- eyes 1.
- This bionic can be turned on, which might have an power cost.
- This bionic can react automatically, which costs 1 power units.
- This bionic has an over time effect.
- The cranial flashlight is marginally weaker than a fully charged flashlight, with a light radius of about 2 fewer squares around the character. Flashlights appear to use 1 battery per 10 turns, so the cranial flashlight is somewhat more efficient.
- Although the conventional flashlight is more powerful, its better light radius is offset by the potentially higher power reserves of the cranial flashlight, which also takes up no inventory space.
- Players should also consider Implanted Night Vision as an alternative, as it gives perfect and undetectable dark vision for only marginally more power than the cranial flashlight. However, night vision does not allow you to perform tasks that require real light, such as crafting, reading, and butchering.
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