Time Dilation

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: Time Dilation

Hitchhiker's Guide:
Stable (0.F-3) - [ Time Dilation CBM ]
Experimental - [ Time Dilation CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Time Dilation
Bionic ID bio_time_freeze
Difficulty 11
Act Cost 50
Other
Price $ 14,000
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 At the cost of all stored bionic power, you may increase your body speed and reactions dramatically, essentially freezing time. You are still delicate, however, and violent or rapid movements may damage you due to friction. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a very high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 50 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 12.
    • head 3.
    • left arm 3.
    • right arm 3.
    • left hand 1.
    • right hand 1.
    • left leg 4.
    • right leg 4.
    • left foot 1.
    • right foot 1.
  • This bionic can be turned on, which might have an power cost.
  • The Time Dilation bionic, when activated, makes the user very fast, effectively stopping time. The bionic consumes all of your power, with the amount of power consumed determining the duration of the bionic's effect (one unit of power for one moving points, and the activation costs 50 power points (so if you have 200 power left, you gain 150 movement points)). The bionic has a 1 in 3 chance of damaging the user's arms (for 5-10 points), legs (7-12), and torso (5-15) due to friction, but the bionic will still take effect even if damage is dealt. Also the bionic has 20% chance to give teleportation sickness with 50-400 duration.
  • This bionic is best used in conjunction with the Metabolic Interchange if you can keep MREs on-hand. Combining the Ethanol Burner along with Blood Filter can work to consume alcohol and then filter the hangover away.
  • Using battery operated or gasoline powered devices while time is stopped does not consume its power, giving you free uses for those devices. This bionic is a must if you want to farm Security bots, otherwise, your torso is going to get punctured by their bullets in the next turn.
( Edit Notes )