Spore (disease)
Spore infection can be acquired while standing on a nearby square to fungaloids and other fungal infected monsters without good mouth protection (strength of infection is 4; to prevent it should be used at least filter mask). Flying spores are actually harmless by themselves and do not cause this infection.
Disease has minimal duration of 30 turns and 3.(3)% chance per turn to settle in character's organism and grow into fungal parasite. Spore infection cannot be healed, though has a chance to pass over without consequences.
Despite status description it actually gives -15 speed penalty.
Fungal parasite
A successful case of spore infection or a rare result of teleporting device abusing 0.01% per turn of telesickness. In contrary to other diseases this one does not goes away with time, but progresses. Disease decreases character's movement points by 10, strength and dexterity by 1. Fungal parasite can be detected by Blood Analysis (disease is not shown in character status screen) and cured by Blood Filter bionics, as well as by royal jelly.
First hour symptoms:
- Heavy coughing (noise of 12) and pain +1 with "480.6% chance per turn ("480.3% for Poison Resistant).
- Messages about nausea or taste of mushrooms, both with 1% chance per turn (0.5% for PR).
One to six hours symptoms:
- Spasm, which hurts torso for 5 HP and takes out 100 movement points, with 0.1(6)% chance per turn (0.(1)% for PR).
- Distinctive vomiting, which takes out 200 movement points and adds 50 hunger and 68 thirst, with 0.05%, Weak Stomach|"480.06%, or Nausea|0.125% chances per turn (0.02%, "480.04%, or "480.07% with PR).
Full symptoms (after 6 hours):
- Fungaloid spores coughing, which takes out 500 movement points and happens silently (in contrary to monsters variant), with 0.01% chance per turn (0.0(5)% for PR).
- Fungus damages arms for 60 points each with 0.1(6)% chance per turn (0.0125% for PR).