Gourmand/doc
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- Your hunger minimum increases to -60, from -20.
- Morale penalties from food and drink are halved, and bonuses are doubled.
- Penalties are also capped at that food's negative enjoyment; if something has an enjoyment of -3, no matter how much you eat, you will only have -3 morale from it.
- Morale bonus cap from foods are tripled for that food, and you can be up to three times happier by eating more of it.
- Prior to 0.F (Frank), you could not throw up from overeating.
- Movement cost of eating and drinking is reduced by 100 points; the base is 250 movement points. This only applies to food and drink, not drugs like Adderall.