Far-Sighted: Difference between revisions

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Latest revision as of 11:01, 2 September 2020

Far-Sighted HYPEROPIC Possible Starting Trait Targeted Mutation Only
Point cost: -2
"Without reading glasses, you are unable to read anything, and take penalties on melee accuracy and electronics/tailoring crafting. However, you are guaranteed to start with a pair of reading glasses."

(View - Edit Notes )Notes

  • It is possible to be far-sighted and near-sighted, meaning that without either of the glasses put on, you get the close-range penalty in the short seeing range you do have.
  • Reduces to melee hit by -2, when not wearing reading glasses.
  • Far-Sightedness can temporarily be counteracted with contacts.
( Edit Notes )