Broken cyborg/doc: Difference between revisions
Jump to navigation
Jump to search
(Broken Cyborgs also appear as the replacement for the zombies in the total conversion mod Aftershock.) |
mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
* {{Spoiler|Formerly living head placed on robot body. Driven insane. Cyborg parts, and the goo infusion of the head repair the body and head | * {{Spoiler|Formerly living head placed on robot body. Driven insane. Cyborg parts, and the goo infusion of the head repair the body and head, making it unable to die properly. The head is suicidal, but the cyborg body overrides the wishes of the head. Pretty tragic. What were they building in this lab?}} | ||
* Unrelated to the [[Guide:_Broken_Cyborg|Broken Cyborg]] starting [[Professions|profession]]. This monster is | * Unrelated to the [[Guide:_Broken_Cyborg|Broken Cyborg]] starting [[Professions|profession]]. This monster is how the failed cyborg could have ended up, but thankfully they didn't. | ||
*In the total conversion version of the [[Aftershock]] Mod, these creatures currently serve as the replacement for [[zombies]] found in [[cities]] in the mod. | *In the total conversion version of the [[Aftershock]] Mod, these creatures currently serve as the replacement for [[zombies]] found in [[cities]] in the mod. |
Latest revision as of 16:25, 14 May 2022
- Formerly living head placed on robot body. Driven insane. Cyborg parts, and the goo infusion of the head repair the body and head, making it unable to die properly. The head is suicidal, but the cyborg body overrides the wishes of the head. Pretty tragic. What were they building in this lab?
- Unrelated to the Broken Cyborg starting profession. This monster is how the failed cyborg could have ended up, but thankfully they didn't.
- In the total conversion version of the Aftershock Mod, these creatures currently serve as the replacement for zombies found in cities in the mod.