Smoke: Difference between revisions

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== Protection ==
== Protection ==
Each level of smoke rolls a certain number of d3s according to it's strength.
Each level of smoke rolls a certain number of d3s according to it's strength.
Thin smoke = 1d3
Thin smoke = 1d3
Smoke = 2d3
Smoke = 2d3
Thick smoke = 4d3
Thick smoke = 4d3


Clothing articles that cover the mouth roll their own d3s against this according to how much EP they provide- 1d3 per point of EP, and if the roll of the clothing is greater or equal that of the smoke's roll, it protects you from inhalation.
Clothing articles that cover the mouth roll their own d3s against this according to how much EP they provide- 1d3 per point of EP, and if the roll of the clothing is greater or equal that of the smoke's roll, it protects you from inhalation.
Here are some values for EP:
Here are some values for EP:


1EP (1d3)
1EP (1d3)
Light smoke protection: 65.67%
Light smoke protection: 65.67%


Line 28: Line 35:


Dense smoke protection: 0%  
Dense smoke protection: 0%  


2EP (2d3)
2EP (2d3)
Light smoke protection:92.58%
Light smoke protection:92.58%


Line 35: Line 44:


Dense smoke protection: 3.84%
Dense smoke protection: 3.84%


4EP (4d3)
4EP (4d3)
Light smoke protection: 100%
Light smoke protection: 100%


Line 42: Line 53:


Dense smoke protection: 58.44%  
Dense smoke protection: 58.44%  


5EP (5d3)
5EP (5d3)
Light smoke protection: 100%
Light smoke protection: 100%


Line 49: Line 62:


Dense smoke protection: 84.45%  
Dense smoke protection: 84.45%  


7EP (7d3)
7EP (7d3)
Light smoke protection: 100%
Light smoke protection: 100%



Revision as of 20:55, 11 October 2013

Smoke is a field effect. It can obviously originate from fires, but it is also created by gas-powered vehicles (indicating that the engine made noise), from the occasional artifact, and from smoker zombies.

Density

  1. 8 - thin smoke
  2. 8 - smoke
  3. 8 - thick smoke

Effects

Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.

A character in a tile with thick smoke 8 (density 3) and not inside a vehicle will suffer from smoke inhalation with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. Plant-like enemies suffer a more severe movement penalty.

Creatures that don't breathe (such as zombies and robots) aren't affected at all by smoke.

Protection

Each level of smoke rolls a certain number of d3s according to it's strength.

Thin smoke = 1d3

Smoke = 2d3

Thick smoke = 4d3


Clothing articles that cover the mouth roll their own d3s against this according to how much EP they provide- 1d3 per point of EP, and if the roll of the clothing is greater or equal that of the smoke's roll, it protects you from inhalation.

Here are some values for EP:


1EP (1d3)

Light smoke protection: 65.67%

Medium smoke protection: 14.82%

Dense smoke protection: 0%


2EP (2d3)

Light smoke protection:92.58%

Medium smoke protection: 61.72%

Dense smoke protection: 3.84%


4EP (4d3)

Light smoke protection: 100%

Medium smoke protection: 96.16%

Dense smoke protection: 58.44%


5EP (5d3)

Light smoke protection: 100%

Medium smoke protection: 99.95%

Dense smoke protection: 84.45%


7EP (7d3)

Light smoke protection: 100%

Medium smoke protection: 100%

Dense smoke protection: 99.3%