Smoke: Difference between revisions

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(→‎Effects: Added that smoke can kill, as the streamer Alapaga noticed. F.)
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Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.<!-- Some code related to smoke movement -->  
Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.<!-- Some code related to smoke movement -->  


A character in a tile with thick smoke {{igs|8|c_dkgray}} (density 3) and not inside a vehicle will suffer from [[Smoke (disease)|smoke inhalation]] with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. [[Enemies#Plants|Plant-like]] enemies suffer a more severe movement penalty.
A character in a tile with thick smoke {{igs|8|c_dkgray}} (density 3) and not inside a vehicle will suffer from [[Smoke (disease)|smoke inhalation]] with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. [[Enemies#Plants|Plant-like]] enemies suffer a more severe movement penalty. Smoke inhalation can also cause torso damage, which can kill you.


Creatures that don't breathe (such as [[Creatures#Zombies|zombies]] and [[Creatures#Robots|robots]]) aren't affected at all by smoke.
Creatures that don't breathe (such as [[Creatures#Zombies|zombies]] and [[Creatures#Robots|robots]]) aren't affected at all by smoke.

Revision as of 13:38, 24 September 2018

Smoke is a field effect. It can obviously originate from fires, but it is also created by gas-powered vehicles (indicating that the engine made noise), from the occasional artifact, and from smoker zombies.

Density

  1. 8 - thin smoke
  2. 8 - smoke
  3. 8 - thick smoke

Effects

Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.

A character in a tile with thick smoke 8 (density 3) and not inside a vehicle will suffer from smoke inhalation with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. Plant-like enemies suffer a more severe movement penalty. Smoke inhalation can also cause torso damage, which can kill you.

Creatures that don't breathe (such as zombies and robots) aren't affected at all by smoke.

Protection

Each level of smoke rolls a certain number of d3s according to it's strength.

Thin smoke = 1d3

Smoke = 2d3

Thick smoke = 4d3


Clothing articles that cover the mouth roll their own d3s against this according to how much EP they provide- 1d3 per point of EP, and if the roll of the clothing is greater or equal that of the smoke's roll, it protects you from inhalation.

Here are some values for EP:


1EP (1d3)

Light smoke protection: 65.67%

Medium smoke protection: 14.82%

Dense smoke protection: 0%


2EP (2d3)

Light smoke protection:92.58%

Medium smoke protection: 61.72%

Dense smoke protection: 3.84%


4EP (4d3)

Light smoke protection: 100%

Medium smoke protection: 96.16%

Dense smoke protection: 58.44%


5EP (5d3)

Light smoke protection: 100%

Medium smoke protection: 99.95%

Dense smoke protection: 84.45%


7EP (7d3)

Light smoke protection: 100%

Medium smoke protection: 100%

Dense smoke protection: 99.3%