Smoke: Difference between revisions
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# | Smoke obviously can originate from fires, but also from gas-powered vehicles' tailpipe (indicating that the engine made [[noise]]), from the occasional [[artifact]] and [[smoker zombie]]s. You can prevent the problems from smoke inhalation by wearing a [[filter mask]] or [[gas mask]]. | ||
== Density == | |||
# {{igs|8|c_white}} - thin smoke | |||
# {{igs|8|c_ltgray}} - smoke | |||
# {{igs|8|c_dkgray}} - thick smoke | |||
== Effects == | |||
Eliminates all nearby scents. Dissipates faster in exterior areas. It has 1/2 chance of spreading.<!-- Some code related to smoke movement --> | |||
A character in a tile with thick smoke {{igs|8|c_dkgray}} (density 3) and not inside a vehicle will suffer from [[Diseases#Smoke|smoke inhalation]] with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. | |||
The movement penalty applies to all creatures, but for plant-like ones is more severe. Creatures that don't breathe (such as zombies or robots) aren't affected by all this. | |||
[[Category:Fields]] |
Revision as of 20:01, 21 June 2013
Smoke obviously can originate from fires, but also from gas-powered vehicles' tailpipe (indicating that the engine made noise), from the occasional artifact and smoker zombies. You can prevent the problems from smoke inhalation by wearing a filter mask or gas mask.
Density
- 8 - thin smoke
- 8 - smoke
- 8 - thick smoke
Effects
Eliminates all nearby scents. Dissipates faster in exterior areas. It has 1/2 chance of spreading.
A character in a tile with thick smoke 8 (density 3) and not inside a vehicle will suffer from smoke inhalation with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points.
The movement penalty applies to all creatures, but for plant-like ones is more severe. Creatures that don't breathe (such as zombies or robots) aren't affected by all this.