Smoke: Difference between revisions

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(Redirected page to Fields#Smoke)
 
((BOT) Creating new page from 'Fields'.)
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#redirect [[Fields#Smoke]]
Smoke obviously can originate from fires, but also from gas-powered vehicles' tailpipe (indicating that the engine made [[noise]]), from the occasional [[artifact]] and [[smoker zombie]]s. You can prevent the problems from smoke inhalation by wearing a [[filter mask]] or [[gas mask]].
 
== Density ==
# {{igs|8|c_white}} - thin smoke
# {{igs|8|c_ltgray}} - smoke
# {{igs|8|c_dkgray}} - thick smoke
 
== Effects ==
Eliminates all nearby scents. Dissipates faster in exterior areas. It has 1/2 chance of spreading.<!-- Some code related to smoke movement -->
 
A character in a tile with thick smoke {{igs|8|c_dkgray}} (density 3) and not inside a vehicle will suffer from [[Diseases#Smoke|smoke inhalation]] with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points.
 
The movement penalty applies to all creatures, but for plant-like ones is more severe. Creatures that don't breathe (such as zombies or robots) aren't affected by all this.
 
[[Category:Fields]]

Revision as of 20:01, 21 June 2013

Smoke obviously can originate from fires, but also from gas-powered vehicles' tailpipe (indicating that the engine made noise), from the occasional artifact and smoker zombies. You can prevent the problems from smoke inhalation by wearing a filter mask or gas mask.

Density

  1. 8 - thin smoke
  2. 8 - smoke
  3. 8 - thick smoke

Effects

Eliminates all nearby scents. Dissipates faster in exterior areas. It has 1/2 chance of spreading.

A character in a tile with thick smoke 8 (density 3) and not inside a vehicle will suffer from smoke inhalation with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points.

The movement penalty applies to all creatures, but for plant-like ones is more severe. Creatures that don't breathe (such as zombies or robots) aren't affected by all this.