Stats: Difference between revisions

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* Each point increases your Carry Weight by 9lbs. (4kg)
* Each point increases your Carry Weight by 9lbs. (4kg)
* Every 2 points increase your Melee Damage by 1.
* Every 2 points increase your Melee Damage by 1.
Strength also makes you more resistant to many [[diseases]] and poisons, and makes actions which require brute force more effective.
Strength also makes you more resistant to many [[diseases]] and poisons, and makes actions which require brute force (pushing heavy stuff, bashing down furniture and walls) more effective.
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* Every 2 points increase your Melee to-hit bonus by 1.
* Every 2 points increase your Melee to-hit bonus by 1.
* Each point brings your Ranged Penalty to 0
* Each point decreases your Ranged Penalty by 1. It cannot be brought above zero.
* Each point increases your Throwing Bonus by 1.
* Each point increases your Throwing Bonus by 1.
Dexterity also enhances many actions which require finesse.
Dexterity also enhances many actions which require finesse, such as dodging, [[martial arts]] special attacks and bonus attacks granted by [[mutation]]s.
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* Each point increases your Skill Comprehension by 8-13%.
* Each point increases your Skill Comprehension by 8-13%.
* Each point decreases your Read Times by 5%.
* Each point decreases your Read Times by 5%.
Intelligence is also used when [[crafting]], installing [[bionics]], and interacting with [[NPC]]s.
Intelligence is also used when [[crafting]], installing [[bionics]], and interacting with [[NPC]]s. Advanced books also have intelligence requirement. Not meeting this requirement significantly increases reading time.
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* Each point brings your Ranged Penalty to 0. It cannot be brought above zero
* Each point decreases your Ranged Penalty by 1. It cannot be brought above zero.
Perception is also used for detecting [[traps]] and other things of interest
Perception is also used for detecting [[traps]] and other things of interest


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Revision as of 01:48, 30 September 2014

You can modify a total of four Stats, each one of them is unique and will help change certain aspects such as player HP, damage, maximum weight that he/she can carry etc.

For all stats, minimal values are 4 and increasing values above 14 will cost 2 points instead of 1!

At the default value of 8 the bonuses are the following:

Strength 8 Dexterity 8 Intelligence 8 Perception 8
  • Base HP: 84
  • Carry Weight: 170lbs (45kg)
  • Melee Damage: 4
  • Melee to-hit bonus: +5
  • Ranged Penalty: -4
  • Throwing Bonus: 0
  • Skill Comprehension: 80%
  • Reading Time: 100%
  • Ranged Penalty: -4
Note that the starting values are 8 and below that the points you receive may not be after the formula below.
Strength Dexterity Intelligence Perception
  • Each point increases your HP by 3.
  • Each point increases your Carry Weight by 9lbs. (4kg)
  • Every 2 points increase your Melee Damage by 1.

Strength also makes you more resistant to many diseases and poisons, and makes actions which require brute force (pushing heavy stuff, bashing down furniture and walls) more effective.

  • Every 2 points increase your Melee to-hit bonus by 1.
  • Each point decreases your Ranged Penalty by 1. It cannot be brought above zero.
  • Each point increases your Throwing Bonus by 1.

Dexterity also enhances many actions which require finesse, such as dodging, martial arts special attacks and bonus attacks granted by mutations.

  • Each point increases your Skill Comprehension by 8-13%.
  • Each point decreases your Read Times by 5%.

Intelligence is also used when crafting, installing bionics, and interacting with NPCs. Advanced books also have intelligence requirement. Not meeting this requirement significantly increases reading time.

  • Each point decreases your Ranged Penalty by 1. It cannot be brought above zero.

Perception is also used for detecting traps and other things of interest