Stats: Difference between revisions
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* Each point increases your Carry Weight by 9lbs. (4kg) | * Each point increases your Carry Weight by 9lbs. (4kg) | ||
* Every 2 points increase your Melee Damage by 1. | * Every 2 points increase your Melee Damage by 1. | ||
Strength also makes you more resistant to many [[diseases]] and poisons, and makes actions which require brute force more effective. | Strength also makes you more resistant to many [[diseases]] and poisons, and makes actions which require brute force (pushing heavy stuff, bashing down furniture and walls) more effective. | ||
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* Every 2 points increase your Melee to-hit bonus by 1. | * Every 2 points increase your Melee to-hit bonus by 1. | ||
* Each point | * Each point decreases your Ranged Penalty by 1. It cannot be brought above zero. | ||
* Each point increases your Throwing Bonus by 1. | * Each point increases your Throwing Bonus by 1. | ||
Dexterity also enhances many actions which require finesse. | Dexterity also enhances many actions which require finesse, such as dodging, [[martial arts]] special attacks and bonus attacks granted by [[mutation]]s. | ||
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* Each point increases your Skill Comprehension by 8-13%. | * Each point increases your Skill Comprehension by 8-13%. | ||
* Each point decreases your Read Times by 5%. | * Each point decreases your Read Times by 5%. | ||
Intelligence is also used when [[crafting]], installing [[bionics]], and interacting with [[NPC]]s. | Intelligence is also used when [[crafting]], installing [[bionics]], and interacting with [[NPC]]s. Advanced books also have intelligence requirement. Not meeting this requirement significantly increases reading time. | ||
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* Each point | * Each point decreases your Ranged Penalty by 1. It cannot be brought above zero. | ||
Perception is also used for detecting [[traps]] and other things of interest | Perception is also used for detecting [[traps]] and other things of interest | ||
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Revision as of 01:48, 30 September 2014
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You can modify a total of four Stats, each one of them is unique and will help change certain aspects such as player HP, damage, maximum weight that he/she can carry etc.
For all stats, minimal values are 4 and increasing values above 14 will cost 2 points instead of 1!
At the default value of 8 the bonuses are the following:
Strength 8 | Dexterity 8 | Intelligence 8 | Perception 8 |
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Note that the starting values are 8 and below that the points you receive may not be after the formula below. | |||
Strength | Dexterity | Intelligence | Perception |
Strength also makes you more resistant to many diseases and poisons, and makes actions which require brute force (pushing heavy stuff, bashing down furniture and walls) more effective. |
Dexterity also enhances many actions which require finesse, such as dodging, martial arts special attacks and bonus attacks granted by mutations. |
Intelligence is also used when crafting, installing bionics, and interacting with NPCs. Advanced books also have intelligence requirement. Not meeting this requirement significantly increases reading time. |
Perception is also used for detecting traps and other things of interest |