Stats: Difference between revisions
Coolthulhu (talk | contribs) (Clarified a bit) |
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* Every 2 points increase your Melee Damage by 1. | * Every 2 points increase your Melee Damage by 1. | ||
Strength also makes you more resistant to many [[diseases]] and poisons, and makes actions which require brute force (pushing heavy stuff, bashing down furniture and walls) more effective. | Strength also makes you more resistant to many [[diseases]] and poisons, and makes actions which require brute force (pushing heavy stuff, bashing down furniture and walls) more effective. | ||
[[Detailed Strength Effects]] | |||
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* Every 2 points increase your Melee to-hit bonus by 1. | * Every 2 points increase your Melee to-hit bonus by 1. |
Revision as of 19:13, 9 April 2015
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You can modify a total of four Stats, each one of them is unique and will help change certain aspects such as player HP, damage, maximum weight that he/she can carry etc.
For all stats, minimal values are 4 and increasing values above 14 will cost 2 points instead of 1!
At the default value of 8 the bonuses are the following:
Strength 8 | Dexterity 8 | Intelligence 8 | Perception 8 |
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Note that the starting values are 8 and below that the points you receive may not be after the formula below. | |||
Strength | Dexterity | Intelligence | Perception |
Strength also makes you more resistant to many diseases and poisons, and makes actions which require brute force (pushing heavy stuff, bashing down furniture and walls) more effective. |
Dexterity also enhances many actions which require finesse, such as dodging, martial arts special attacks and bonus attacks granted by mutations. |
Intelligence is also used when crafting, installing bionics, and interacting with NPCs. Advanced books also have intelligence requirement. Not meeting this requirement significantly increases reading time. |
Perception is also used for detecting traps and other things of interest |