Bad Knees: Difference between revisions

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m (Lousy knees v. chain-link fences, opposed trait to Parkour Expert)
(Updated for experimental (0.D), I see I will have to edit the traits template again. This one has bad=1. Which would be way better to just read that data from the negative points. I think the ingame also does that.)
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{{trait|BADKNEES|Bad Knees|-1|0|0|Whether due to injury or age, your knees aren't particularly strong or flexible.  Moving over tough terrain will slow you down more than normal.|bad=1}}<noinclude>
{{trait|BADKNEES|Bad Knees|CANCELS=[[Parkour Expert]]<!--PARKOUR-->|-1|0|0|Whether due to injury or age, your knees aren't particularly strong or flexible.  Moving over tough terrain will slow you down more than normal.|bad=1|trait=1|invalid=1}}<noinclude>


<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
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{{Navbar/traits}}
{{Navbar/traits}}
 
[[category: Mutations]]
{{ver|0.D}}
</noinclude>
</noinclude>

Revision as of 23:10, 11 August 2016

Bad Knees BADKNEES Possible Starting Trait Targeted Mutation Only
Cancels: Parkour Expert
Point cost: -1
"Whether due to injury or age, your knees aren't particularly strong or flexible. Moving over tough terrain will slow you down more than normal."

Notes

This will also play havoc with your ability to climb a chain-link fence. It's the negative counterpart to Parkour Expert.