MD: Difference between revisions
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(Updated for experimental (0.D)) |
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{{trait|PROF_MED|MD|0|0|0|You were just through with the administrative formalities for your residency when the cataclysm struck. "Your" hospital was overrun and evacuated, but there's always work for a good doctor.|profession=1|invalid=1|purifiable=1}} | |||
<noinclude> | <noinclude> | ||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
==Notes== | ==Notes== | ||
* Installing/Uninstall bionics: Adds +1 first aid skill. | * Installing/Uninstall bionics: Adds +1 first aid skill. | ||
* Installing bionics: Makes failures less damaging (+2 first aid skill), also installation failures will never install faulty bionic. | * Installing bionics: Makes failures less damaging (+2 first aid skill), also installation failures will never install faulty bionic. | ||
{{Navbar/traits}} | {{Navbar/traits}} | ||
[[category: Mutations]] | [[category: Mutations]] | ||
{{ver|0.D}} | |||
</noinclude> | </noinclude> | ||
Revision as of 04:33, 17 August 2016
MD PROF_MED Targeted Mutation Only Profession Trait Not purifiable
| Point cost: 0 |
| "You were just through with the administrative formalities for your residency when the cataclysm struck. "Your" hospital was overrun and evacuated, but there's always work for a good doctor." |
Notes
- Installing/Uninstall bionics: Adds +1 first aid skill.
- Installing bionics: Makes failures less damaging (+2 first aid skill), also installation failures will never install faulty bionic.