Deft: Difference between revisions

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<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
==Notes==
==Notes==
* Causes the player to never stumble<!-- melee.cpp stumble returns 0-->. If you see "You miss and stumble with the momentum." or, "You swing wildly and miss." that was a stumble.
* You will never stumble when missing attacks<!-- melee.cpp stumble returns 0-->. If you see "You miss and stumble with the momentum." or "You swing wildly and miss.", that was a stumble!
* Some consider this a weak trait. As high melee skills prevent any missing. Of course, you first need to survive to get up a high melee level.
* Adds a bonus of 2d6 to the roll used when attempting to steal from non-hostile NPCs.
  * The base roll is 3d(your Dexterity score) contested against their roll of 5d(their Perception score.)
* Reduces stamina cost of attacks by 5 (min. cost is still -5 stamina) when making non-AoE attacks.


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Revision as of 07:00, 23 May 2018

Deft DEFT Possible Starting Trait BIRD BEAST RAPTOR
Point cost: 1
"While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster."

Notes

  • You will never stumble when missing attacks. If you see "You miss and stumble with the momentum." or "You swing wildly and miss.", that was a stumble!
  • Adds a bonus of 2d6 to the roll used when attempting to steal from non-hostile NPCs.
 * The base roll is 3d(your Dexterity score) contested against their roll of 5d(their Perception score.)
  • Reduces stamina cost of attacks by 5 (min. cost is still -5 stamina) when making non-AoE attacks.