Tough Feet: Difference between revisions
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|TOUGH_FEET|Tough Feet|1|0|0|The bottoms of your feet are tough and you are accustomed to going barefoot. You receive no movement penalty for not wearing shoes.|trait=1|invalid=1 | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|TOUGH_FEET|Tough Feet|1|0|0|The bottoms of your feet are tough and you are accustomed to going barefoot. You receive no movement penalty for not wearing shoes.|trait=1|invalid=1}}<noinclude> | ||
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Latest revision as of 10:59, 2 September 2020
Tough Feet TOUGH_FEET Possible Starting Trait Targeted Mutation Only
Point cost: 1 |
"The bottoms of your feet are tough and you are accustomed to going barefoot. You receive no movement penalty for not wearing shoes." |
(View - Edit Notes )Notes
- Leg Tentacles, Padded Feet, Hooves, and Roots (not Toe Roots or Rooter) all provide the same effect, so there's no benefit to having this trait in conjunction with them.
- Toe Talons, Gastropod Foot, Huge, Freakishly Huge, Toe Roots, Rooter, and Rabbit Feet do not provide the same benefit; one can benefit from taking them in conjunction with Tough Feet.