Near-Sighted: Difference between revisions
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|MYOPIC|Near-Sighted|CANCELS=[[Ursine Vision]]<!--URSINE_EYE-->, [[Scout]]<!--EAGLEEYED-->|-2|0|0|Without | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|MYOPIC|Near-Sighted|CANCELS=[[Ursine Vision]]<!--URSINE_EYE-->, [[Scout]]<!--EAGLEEYED-->|-2|0|0|Without glasses, your seeing radius is severely reduced! However, you are guaranteed to start with a pair of glasses.|trait=1|beast=1|troglobite=1}}<noinclude> | ||
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Latest revision as of 11:01, 2 September 2020
Near-Sighted MYOPIC Possible Starting Trait BEAST TROGLOBITE
Cancels: Ursine Vision, Scout Point cost: -2 |
"Without glasses, your seeing radius is severely reduced! However, you are guaranteed to start with a pair of glasses." |
(View - Edit Notes )Notes
- You will start with a pair of eyeglasses if you choose this starting trait.
- Near-Sightedness can also temporarily be counteracted with contacts.
- It is possible to be far-sighted and near-sighted, meaning that without either of the glasses put on, you get the close-range penalty in the short seeing range you do have.