Solar panel: Difference between revisions
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In the experimentalis solar panels will function no matter how far they are from the player. | In the experimentalis solar panels will function no matter how far they are from the player. | ||
As of {{inlineVer|0.F}} Solar panels can be used as a part of stationary electric [[grid]]. | |||
[[Category:Components]] | [[Category:Components]] | ||
[[Category:Vehicle parts]] | [[Category:Vehicle parts]] | ||
{{Vehicle}} | {{Vehicle}} |
Latest revision as of 13:13, 13 September 2022
] solar panel Hitchhiker's Guide: | |
General | |
---|---|
Materials | glass |
Volume | 3 liter |
Weight | 14 kg |
As a Vehicle Part | |
(Installed/Broken) | # / x |
Damage Modifier | 10 |
Durability | 20 |
ePower | 50 |
Difficulty | 4 |
Vehicle Flags | SOLAR_PANEL, TOOL_WRENCH |
Location | on roof |
Other | |
Price | 9000 $ |
As a Melee Weapon | |
Bash Dmg | 1 |
To Hit | -4 |
“ Electronic device that can convert solar radiation into electric power. Useful for a vehicle. ”
Notes
When installed on a vehicle, solar panels refill the vehicle's storage batteries.
As of 0.C (Cooper) Solar panels only function for currently loaded (to memory) vehicles. A vehicle is loaded when it enters the reality bubble (typically within your view distance on a regular day) and unloaded when the game is saved (including quick/autosave).
In the experimentalis solar panels will function no matter how far they are from the player.
As of 0.F (Frank) Solar panels can be used as a part of stationary electric grid.