Map: Difference between revisions
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{{row/{{PAGENAME}}|road, manhole|┼|c_yellow|2|road_extras|true|false|Crossroad area with a manhole in the center. You can use a [[tools#crowbar|crowbar]] to open it, and access the [[#sewer|sewers]] below.}} | {{row/{{PAGENAME}}|road, manhole|┼|c_yellow|2|road_extras|true|false|Crossroad area with a manhole in the center. You can use a [[tools#crowbar|crowbar]] to open it, and access the [[#sewer|sewers]] below.}} | ||
{{row/{{PAGENAME}}|highway|H|c_dkgray|2|road_extras|false|false}} | |||
{{row/{{PAGENAME}}|bridge|{{!}}-|c_dkgray|2|road_extras|false|false|Bridges are essentially [[#highway|highways]] over water.}} | {{row/{{PAGENAME}}|bridge|{{!}}-|c_dkgray|2|road_extras|false|false|Bridges are essentially [[#highway|highways]] over water.}} | ||
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{{row/{{PAGENAME}}|park|O|c_green|2|build_extras|false|false|Flat open area near city buildings, sometimes with structures or trees, sometimes it's a fenced basketball courtyard. {{spoiler|This area is usually plagued by child zombies.}}}} | {{row/{{PAGENAME}}|park|O|c_green|2|build_extras|false|false|Flat open area near city buildings, sometimes with structures or trees, sometimes it's a fenced basketball courtyard. {{spoiler|This area is usually plagued by child zombies.}}}} | ||
{{row/{{PAGENAME}}|pool|O|c_ltblue|2|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|gas station|^>v<|c_ltblue|5|build_extras|false|false|Has gasoline pumps out front, which are a significant source of [[ammunition#gasoline|gasoline]] as well as being explosive. The interior contains drinks and food and some [[books|books and magazines]]. There's always a toilet in the back left room. {{spoiler|You might also find a road map here.}}}} | {{row/{{PAGENAME}}|gas station|^>v<|c_ltblue|5|build_extras|false|false|Has gasoline pumps out front, which are a significant source of [[ammunition#gasoline|gasoline]] as well as being explosive. The interior contains drinks and food and some [[books|books and magazines]]. There's always a toilet in the back left room. {{spoiler|You might also find a road map here.}}}} | ||
{{row/{{PAGENAME}}|pharmacy|^>v<|c_ltred|5|build_extras|false|false|Food, drinks and [[comestibles#meds|medicines]]. Also, some [[books|books and magazines]].}} | {{row/{{PAGENAME}}|pharmacy|^>v<|c_ltred|5|build_extras|false|false|Food, drinks and [[comestibles#meds|medicines]]. Also, some [[books|books and magazines]].}} | ||
{{row/{{PAGENAME}}|doctor's office|^>v<|i_ltred|5|build_extras|false|false}} | |||
{{row/{{PAGENAME}}|office|^>v<|c_ltgray|5|build_extras|false|false}} | |||
{{row/{{PAGENAME}}|apartment tower|A|c_ltgreen|5|build_extras|false|false}} | |||
{{row/{{PAGENAME}}|office tower|Tt|i_ltgray|5|build_extras|false|false}} | |||
{{row/{{PAGENAME}}|tower parking|p|i_ltgray|5|build_extras|false|false}} | |||
{{row/{{PAGENAME}}|church|C|c_ltred|5|build_extras|false|false}} | |||
{{row/{{PAGENAME}}|cathedral|C|i_ltred|5|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|cathedral basement|C|i_ltred|5|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|grocery store|^>v<|c_green|5|build_extras|false|false|It contain many various [[comestibles|food and drinks]], especially raw fruits and vegetables, also cooking [[tools]] and some [[books|magazines]].}} | {{row/{{PAGENAME}}|grocery store|^>v<|c_green|5|build_extras|false|false|It contain many various [[comestibles|food and drinks]], especially raw fruits and vegetables, also cooking [[tools]] and some [[books|magazines]].}} | ||
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{{row/{{PAGENAME}}|restaurant|^>v<|c_pink|5|build_extras|false|false|Open room with tables and kitchen at back side. The kitchen might contain some drinks and food, as well as other cooking related tools.}} | {{row/{{PAGENAME}}|restaurant|^>v<|c_pink|5|build_extras|false|false|Open room with tables and kitchen at back side. The kitchen might contain some drinks and food, as well as other cooking related tools.}} | ||
{{row/{{PAGENAME}}|fast food restaurant|^>v<|c_pink|5|build_extras|false|false}} | |||
{{row/{{PAGENAME}}|coffee shop|^>v<|c_pink|5|build_extras|false|false}} | |||
{{row/{{PAGENAME}}|subway station|S|c_yellow|5|build_extras|true|false|Entrance to the subway area.}} | {{row/{{PAGENAME}}|subway station|S|c_yellow|5|build_extras|true|false|Entrance to the subway area.}} | ||
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{{row/{{PAGENAME}}|farm field|#|i_brown|5|build_extras|true|false|Farming parcel, surrounded by barb wire. The top left one is always a barn instead.}} | {{row/{{PAGENAME}}|farm field|#|i_brown|5|build_extras|true|false|Farming parcel, surrounded by barb wire. The top left one is always a barn instead.}} | ||
{{row/{{PAGENAME}}|police station|^>v<|h_yellow|5|build_extras|false|false | {{row/{{PAGENAME}}|police station|^>v<|h_yellow|5|build_extras|false|false}} | ||
{{ | {{row/{{PAGENAME}}|bank|^>v<|c_ltgray|5|no_extras|false|false}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|bar|^>v<|i_magenta|5|build_extras|false|false|A place of leisure. Alcoholic drinks, snacks and a pool table can be found here. It usually only has one entry and no windows.}} | ||
{{ | {{row/{{PAGENAME}}|pawn shop|^>v<|c_white|5|build_extras|false|false}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|mil. surplus|^>v<|i_ltgray|5|build_extras|false|false|Lined with shelves containing valuable military clothes and rations, and some other goodies too.}} | ||
{{ | {{row/{{PAGENAME}}|furniture store|^>v<|i_brown|5|build_extras|true|false}} | ||
{{row/{{PAGENAME}}| | {{row/{{PAGENAME}}|abandoned storefront|^>v<|h_dkgray|5|build_extras|true|false}} | ||
{{row/{{PAGENAME}}|megastore|M|c_ltblue|5|build_extras|false|false|Entrance square.}} | {{row/{{PAGENAME}}|megastore|M|c_ltblue|5|build_extras|false|false|Entrance square.}} | ||
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{{row/{{PAGENAME}}|hospital|H|c_ltred|5|build_extras|false|false|Entrance square.}} | {{row/{{PAGENAME}}|hospital|H|c_ltred|5|build_extras|false|false|Entrance square.}} | ||
<!----> | <!----> | ||
{{row/{{PAGENAME}}|hospital|H|c_red|5|build_extras|false|false|Always occupy 3x3 square. Hospitals are a good place to find all kind of drugs and healing items. Maybe you'll even be able to fix that broken limb. | {{row/{{PAGENAME}}|hospital|H|c_red|5|build_extras|false|false|Always occupy 3x3 square. Hospitals are a good place to find all kind of drugs and healing items. Maybe you'll even be able to fix that broken limb.}} | ||
{{ | |||
{{row/{{PAGENAME}}|public works|Ww|c_ltgray|5|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|regional school|Ss|c_ltblue|5|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|prison|p|i_ltblue|5|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|hotel parking|h|c_ltblue|5|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|hotel entrance|H|c_ltblue|5|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|hotel tower|H|c_ltblue|5|no_extras|false|false}} | |||
{{ | {{row/{{PAGENAME}}|hotel basement|H|c_ltblue|5|no_extras|false|false}} | ||
{{row/{{PAGENAME}}|mansion|M|c_ltgreen|5|build_extras|false|false|Entrance square.}} | {{row/{{PAGENAME}}|mansion|M|c_ltgreen|5|build_extras|false|false|Entrance square.}} | ||
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{{row/{{PAGENAME}}|toxic waste dump|D|c_pink|2|no_extras|false|false|Contains highly radioactive sewage and a storage room. | {{row/{{PAGENAME}}|toxic waste dump|D|c_pink|2|no_extras|false|false|Contains highly radioactive sewage and a storage room. | ||
{{spoiler|Valuable items can be found, especially hazmat suit, CBM: Hazmat and always a military ID.}}}} | {{spoiler|Valuable items can be found, especially hazmat suit, CBM: Hazmat and always a military ID.}}}} | ||
{{row/{{PAGENAME}}|hazardous waste sarcophagus|X|c_ltred|5|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|hazardous waste sarcophagus|X|c_pink|5|no_extras|false|false}} | |||
{{row/{{PAGENAME}}|cave|C|c_brown|2|field_extras|true|true|Forest den. | {{row/{{PAGENAME}}|cave|C|c_brown|2|field_extras|true|true|Forest den. |
Revision as of 08:37, 9 October 2013
Overmap is the world map, what you see when you hit the m key, it is essentially endless and can be limited only by external means. Character can see five tiles on the overmap in any direction, binoculars double that distance, but some structures still obstruct range of view.
Each overmap tile (e.g. house, crossroad, forest) equates to a single tinymap, or 24x24 player-size tiles. Tinymap is not really used in the code much, but it is available because it is more efficient than a map.
Map is 156x156 player-size tiles and used in normal gameplay; the game has a map m, which is the area which is considered "in-play," inside which monsters, fields, traps, etc. will be processed. Other than their respective sizes, map and tinymap are completely identical.
Both tinymap and map are formed of an array of submaps. A submap is 12x12 player-sized tiles, and also keeps track of any fields, items, traps, and computers in that area. Tinymap is made up of 2x2 submaps; map is made up of 13x13 submaps.
Overmap legend
Map extras
- Helicopter crash site May contains uncommon bionics, or random guns, or items from dead soldier or scientist.
- Dead military squad 2d6 bodies with military equipment, sometimes ID card, and some rare items.
- Dead scientists 2d5 bodies with scientific equipment, always ID cards, and some rare items.
- Stash, rounded with traps Trash, wood, drugs, food, ammo, or rare items.
- Dead drug-dealers 2x3d3 bodies, sometimes with melee weapons or firearms, and always lots of heroin, meth, cocaine, or weed.
- Supply drop 1-5 locked crates with military food, grenades, armor, and rifles.
- Portal, surrounded by rubble Spawn of 0-4 random nether monsters.
- Minefield Beware of dirt mounds!
- Wolf pack Spawn of 3-6 beasts.
- Puddle of shallow water
- Crater (these are differ from regular ones - they are always highly radioactive)
- Fumarole (some lava on the surface)
- One-way portal from Nether world Marloss, and sometimes gelatinous blobs, flaming eyes, krecks, and blank bodies.
- Anomaly with natural artifact and traps, which are related to its effects.
Chances of appearance by extras flag:
%%% | HEL | MIL | SCI | STA | DRG | SUP | PRT | MIN | WLF | PUD | CRT | FUM | 1WY | ART | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
road | 50 | 40 | 50 | 120 | 200 | 30 | 10 | 5 | 80 | 20 | 200 | 10 | 8 | 2 | 3 |
field | 60 | 40 | 15 | 40 | 80 | 10 | 10 | 3 | 50 | 30 | 300 | 10 | 8 | 1 | 3 |
subway | 75 | 0 | 5 | 12 | 5 | 5 | 0 | 7 | 0 | 0 | 120 | 0 | 20 | 1 | 3 |
building | 90 | 0 | 5 | 12 | 0 | 10 | 0 | 5 | 5 | 0 | 0 | 60 | 8 | 1 | 3 |
Chances are relative to each other; e.g. a 200 chance is twice as likely as a 100 chance to appear.