Smoke: Difference between revisions

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Smoke obviously can originate from fires, but also from gas-powered vehicles' tailpipe (indicating that the engine made [[noise]]), from the occasional [[artifact]] and [[smoker zombie]]s. You can prevent the problems from smoke inhalation by wearing a [[filter mask]] or [[gas mask]].
Smoke obviously can originate from [[fire]]s, but also from gas-powered vehicles' tailpipe (indicating that the engine made [[noise]]), from the occasional [[artifact]] and [[smoker zombie]]s. You can prevent the problems from smoke inhalation by wearing a [[filter mask]] or [[gas mask]].


== Density ==
== Density ==

Revision as of 20:15, 21 June 2013

Smoke obviously can originate from fires, but also from gas-powered vehicles' tailpipe (indicating that the engine made noise), from the occasional artifact and smoker zombies. You can prevent the problems from smoke inhalation by wearing a filter mask or gas mask.

Density

  1. 8 - thin smoke
  2. 8 - smoke
  3. 8 - thick smoke

Effects

Eliminates all nearby scents. Dissipates faster in exterior areas. It has 1/2 chance of spreading.

A character in a tile with thick smoke 8 (density 3) and not inside a vehicle will suffer from smoke inhalation with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points.

The movement penalty applies to all creatures, but for plant-like ones is more severe. Creatures that don't breathe (such as zombies or robots) aren't affected by all this.