Smoke: Difference between revisions

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Smoke obviously can originate from [[fire]]s, but also from gas-powered vehicles' tailpipe (indicating that the engine made [[noise]]), from the occasional [[artifact]] and [[smoker zombie]]s. You can prevent the problems from smoke inhalation by wearing a [[filter mask]] or [[gas mask]].
[[Smoke]] is a [[field]] effect. It can obviously originate from [[fire]]s, but it is also created by gas-powered vehicles (indicating that the engine made [[noise]]), from the occasional [[artifact]], and from [[smoker zombie]]s. You can prevent the problems from smoke inhalation by wearing a [[filter mask]] or [[gas mask]].


== Density ==
== Density ==
Line 7: Line 7:


== Effects ==
== Effects ==
Eliminates all nearby scents. Dissipates faster in exterior areas. It has 1/2 chance of spreading.<!-- Some code related to smoke movement -->  
Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.<!-- Some code related to smoke movement -->  


A character in a tile with thick smoke {{igs|8|c_dkgray}} (density 3) and not inside a vehicle will suffer from [[Diseases#Smoke|smoke inhalation]] with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points.  
A character in a tile with thick smoke {{igs|8|c_dkgray}} (density 3) and not inside a vehicle will suffer from [[Diseases#Smoke|smoke inhalation]] with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. [[Enemies#Plants|Plant-like]] enemies suffer a more severe movement penalty.


The movement penalty applies to all creatures, but for plant-like ones is more severe. Creatures that don't breathe (such as zombies or robots) aren't affected by all this.
Creatures that don't breathe (such as [[Creatures#Zombies|zombies]] and [[Creatures#Robots|robots]]) aren't affected at all by smoke.


[[Category:Fields]]
[[Category:Fields]]

Revision as of 20:54, 21 June 2013

Smoke is a field effect. It can obviously originate from fires, but it is also created by gas-powered vehicles (indicating that the engine made noise), from the occasional artifact, and from smoker zombies. You can prevent the problems from smoke inhalation by wearing a filter mask or gas mask.

Density

  1. 8 - thin smoke
  2. 8 - smoke
  3. 8 - thick smoke

Effects

Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.

A character in a tile with thick smoke 8 (density 3) and not inside a vehicle will suffer from smoke inhalation with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. Plant-like enemies suffer a more severe movement penalty.

Creatures that don't breathe (such as zombies and robots) aren't affected at all by smoke.