Smoke: Difference between revisions
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Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.<!-- Some code related to smoke movement --> | Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.<!-- Some code related to smoke movement --> | ||
A character in a tile with thick smoke {{igs|8|c_dkgray}} (density 3) and not inside a vehicle will suffer from [[ | A character in a tile with thick smoke {{igs|8|c_dkgray}} (density 3) and not inside a vehicle will suffer from [[Smoke (disease)|smoke inhalation]] with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. [[Enemies#Plants|Plant-like]] enemies suffer a more severe movement penalty. | ||
Creatures that don't breathe (such as [[Creatures#Zombies|zombies]] and [[Creatures#Robots|robots]]) aren't affected at all by smoke. | Creatures that don't breathe (such as [[Creatures#Zombies|zombies]] and [[Creatures#Robots|robots]]) aren't affected at all by smoke. | ||
[[Category:Fields]] | [[Category:Fields]] |
Revision as of 22:57, 14 September 2013
Smoke is a field effect. It can obviously originate from fires, but it is also created by gas-powered vehicles (indicating that the engine made noise), from the occasional artifact, and from smoker zombies. You can prevent the problems from smoke inhalation by wearing a filter mask or gas mask.
Density
- 8 - thin smoke
- 8 - smoke
- 8 - thick smoke
Effects
Smoke eliminates all nearby scents. It dissipates faster in exterior areas. It has 1/2 chance of spreading.
A character in a tile with thick smoke 8 (density 3) and not inside a vehicle will suffer from smoke inhalation with a strength of 4 for 15 turns, and will have its movement points reduced from 10 up to 20 points. Plant-like enemies suffer a more severe movement penalty.
Creatures that don't breathe (such as zombies and robots) aren't affected at all by smoke.